Persistent Mass Vigor?

Kwyn

First Post
Hey everyone

I'm going to end up playing the cleric and only healer in a six man melee-centric group in a combat heavy game and am worried about my ability to keep everyone on their feet.

I wanted info on using divine metamagic: persistent (CA) with Mass Vigor (CD).

The feat says that the spell has to have a fixed or personal range. Now obviously, mass vigor isn't personal, but it does have a fixed range of 20' which would appear to meet the requirements for the feat.

Does anyone see something I'm missing? As it stands, I'm worred that without this I'll basically never cast anything but a healing spell, hell, even one of my domains is healing, so I'll end up with heals there too.

Being a cleric in a big melee group is tough and sometimes boring. I need to lighten the load so that I can maybe cast a dispel magic or bless every once in awhile.
 

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All of the vigor spells have a max duration. So they can't be made persistent.

And please also note that you can't make touch spells persistent either... not that that matters in this case.

And why are you having to worry about keeping all of the others alive? They need to pool their money together and get you curing wands for this purpose... so that you can use your best spells to show them how much better (then them) at combat you can be!

Good persistent spells to make you a melee monster:
divine favour
divine power
righteous wrath of the faithful
righteous might
etc.

Mike
 

[Quote from WotC 3.5E Rules FAQ, dated 7/19/06]
The mass lesser vigor spell has a fixed range (of 20 feet),
which makes it eligible for the revised Persistent Spell feat
in Player’s Guide to Faerûn. Does that mean a 17th-level
druid could use a 9th-level spell slot to give nine creatures
fast healing 1 for 24 hours, or does the built-in limit of 25
rounds make that pointless?

Unlike Extend Spell, Persistent Spell replaces a spell’s normal
duration with a new duration of 24 hours. In this case, the
effect overrides the normal maximum duration of the spell, so it
would indeed grant nine creatures fast healing 1 for 24 hours (a
pretty reasonable effect for a 9th-level spell).
[/Quote]


A DM:P'd Mass Vigor would eat up a lot of turnings (and 2 feats), but unless you have many enemies throwing Dispel Magic at your party, it'd be (almost) the only healing spell you'd need to cast each day. I'd suggest getting your hands on as many Nightsticks as you can (party-funded, maybe?), just in case you need to recast this before the 24 hours are up.
 

Thanks for the clarification Fortain.

Mike, one of the reasons I'm just playing a support character is four of the other five characters are melees. There's simply not enough room at the front lines for another. At least with persistent vigor I'd be able to use some spells for other stuff.
 

Fortain said:
FAQ said:
The mass lesser vigor spell has a fixed range (of 20 feet),
which makes it eligible for the revised Persistent Spell feat
in Player’s Guide to Faerûn. Does that mean a 17th-level
druid could use a 9th-level spell slot to give nine creatures
fast healing 1 for 24 hours, or does the built-in limit of 25
rounds make that pointless?

Unlike Extend Spell, Persistent Spell replaces a spell’s normal
duration with a new duration of 24 hours. In this case, the
effect overrides the normal maximum duration of the spell, so it
would indeed grant nine creatures fast healing 1 for 24 hours (a
pretty reasonable effect for a 9th-level spell).
huh... thanks.

Mike
 

Prayer and/or Recitation is also nice to make persistant.

So is Holy Aura (I'm assuming you're good) once you're high enough level.
 


Just my opinion here...but Divine Metamagic, Persistant Spell, Nightsticks, and a Vigor spell is very broken. I suspect it will detract from the fun of the game after a few sessions.

I think the suggestion that you get some wands of cure spells is a better suggestion than going with this combination.
 

As a DM....

If you laid out your reasoning for why you wanted Divine Metamagic(Persistent) Mass Vigor, and how you planned to use it, and thereafter didn't abuse it, I'd probably be inclined to let the divine metamagic cheese slide - but then later, if you were to start picking up nightsticks or whatever to increase your number of turning attemts, and started applying the Divine Metamagic (Persistent) to things like Divine Favor, Righteous Might, et cetera, you'd be liable to find your character had a big bulls-eye on his back.

Does that make sense?
 

If part of the DMs responsibility is to challenge the party then the likely result is that an overpowering tactic would raise the bar. Enemies start either dispelling it or to some extent the adventures actually require this tactic to complete (continuous elemental damage or negative energy damage, etc.).
 

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