D&D 3E/3.5 persistent spell 3.5

Saeviomagy said:
If a monster doesn't need to be killed within 10 rounds, then it never constituted a threat to the party anyway.

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Tactics, my dear Saeviomagy, tactics. My trusty halfling sorcerer used to love to hit a grounded enemy with a few extended acid arrows, then fly away. Long-duration spells like this mesh very well with hit & run tactics. (Naturally, the stupid barbarian would run up and go toe-to-toe with it, and half the time kill it before the spells ran out. But hey-you can't win 'em all. :) )
 

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Christian said:
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Tactics, my dear Saeviomagy, tactics. My trusty halfling sorcerer used to love to hit a grounded enemy with a few extended acid arrows, then fly away. Long-duration spells like this mesh very well with hit & run tactics. (Naturally, the stupid barbarian would run up and go toe-to-toe with it, and half the time kill it before the spells ran out. But hey-you can't win 'em all. :) )
I thought there was still that sentence about washing the acid away? ;)
 

Darklone said:
I thought there was still that sentence about washing the acid away? ;)

There was never a sentence about 'washing it away'. The text of the spell says '... unless somehow neutralized ...' Some DM's evidently rule that pouring a glass of water over your head suffices to 'neutralize' the acid, but I don't see anything in the spell description (or in my chemistry lab experience) to support that.

Of course, there's nothing in the spell to say that wouldn't work, either. DM call, I guess.
 

In previous editions it said wine or water I guess they dropped that bit. But um last time I checked water was the ulitmate acid nullifier in chemistry. Yeah highschool chem was 15 years ago but still that's how I remember it.
 


Shard O'Glase said:
In previous editions it said wine or water I guess they dropped that bit. But um last time I checked water was the ulitmate acid nullifier in chemistry. Yeah highschool chem was 15 years ago but still that's how I remember it.
:eek: No, water is not an acid nullifier. If the acid's already fluid, it'll reduce the concentration at the expense of spreading it over more of your body. Unless it's a really large amount of water, this is a Very Bad Thing ... In every chemistry lab I've seen, there's a bottle of sodium hydroxide solution at an emergency station for washing off acid spills.

And now, back to your regular program.
 

It is not good to try and neutralize a strong acid with a strong base (NaOH). Not a good idea; the base will hurt you just as much as the acid unless you put exactly the same amount of base as acid.

Water is your best bet, or use weaker bases (Everyone loves baking soda!)
 

Of course, DnD acid is both real-world acid and base, but who cares? :)



Anyway, we all agree that persistent spell is silly as written. Yay for us!


I was kinda hoping that persistent spell would take a clue and just increase the order of magnitude of the spell on any spell. So a persistent bull's stength (which could exist) would be 10m/level. P divine favor would be 10 minutes. P divine power and righteous might would be 1min/level.

Then you wouldn't have to have the silly limitations on the feat. You could have persistent slow, which would be 1min/level.


You could even combine persistent spell and extend spell. A P&E divine favor would be 20 minutes. A P&E divine power would be (1min/level)*2
 

The feat is and was the problem.

The fundamental design flaw of Persistent Spell is it takes an unambiguous disadvantage for a given spell and turns that into a huge benefit when used with the feat. That is about as logical as giving attack bonuses for low Charisma -- it breaks the balances mechanics completely.

It is conceivalbe that the old/new Persistent Spell was/is playable when you only use core books or only use WotC sources or somesuch. But it is the nature of that feat to break spells that are otherwise perfectly designed.
 

Ridley's Cohort said:
The feat is and was the problem.
It is conceivalbe that the old/new Persistent Spell was/is playable when you only use core books or only use WotC sources or somesuch. But it is the nature of that feat to break spells that are otherwise perfectly designed.

The nature of all metamagic feats is break all spells that are otherwise perfectly designed or maximize,empover,widen, quicken are childrens game ;)
 

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