pawsplay
Hero
In a tabletop RPG, you can do anything you can logically describe (I call this the "freedom principle"). That is not true of CRPGs. If you are playing City of Heroes, you can't burn down the hedges in Perez Park. If you are playing World of Warcraft, you can't learn the language of the enemy or become a traitor or mediator. If you are playing Knights of the Old Republic, you can't attempt to disarm someone.
With a human GM or storytelling process, you can go "off the map" in terms of rules or setting. In a CRPG, you can do neither.
With a human GM or storytelling process, you can go "off the map" in terms of rules or setting. In a CRPG, you can do neither.