Dr. Strangemonkey said:
I really disagree with your analysis here:
1.) If this is a functional value for narrative then printed books also fail at conveying narrative. Alice is always falling down the rabitt hole, Jack is always chopping the bean stalk, and Frodo is always fat and slightly bored in the shire.
We're talking about a narrative, not the state of things at any point of the narrative. Let me clarify.
Frodo gets the ring. Frodo leaves the shire. Frodo goes to Gondor. Etc. Whereas in an MMO it might be more like, Frodo leaves the shire. Frodo leaves the shire. Frodo and Frodo got to Gondor and run a mission. The XP is good, so they run it again. Later, they meet Frodo, who has just left the Shire with the ring. That's not narrative.
Narration is a series of logically connected events. MMOs typically lack continuity.
2.) There are differences in tolerance, but the function is still the same. Further some of your claims here don't work on face value. Of course there's collaboration and feedback. A computer game will stop working if you stop feeding it data and interacting with it. RPGs more so than others.
"I stop working" is not collaboration. Ask any corporate mediator or industrial psychologist. A CRPG's only response to error is to give up.
A human player, however, can recover from any error.
4.) By the definition you give there is no sensible way to interpret CRPGs as failing. The immersive framework functions as the limitation of possible actions in both mediums. The tolerances are different in both scope and value, but in neither my MilSF CRPG nor my MilSF TRPG can your character move the adventure forward by suddenly deciding to turn into a dragon and burninate the city.
"Within the immersive framework." Rule one precludes characters from turning into dragons unless that is part of the story. Here's an example that illustrates what I mean.
"I turn my pistol on my head and pull the trigger."
Easily resolved in a TRPG, although there may not be specific provisions for this action. Generally impossible in a MMO, shooter, console game, or CRPG.