Pesky little Balor

Toras said:
JollAny Celestials you can grab (greater planar ally, etc) will really help.
Actually, if you absolutely must fight the Balor, this might be a good strategy. Call it a "celestial credit card."

You start having your cleric cast Planar Ally as many times as possible each day, summoning celestials. Bargain with each celestial to appear for one battle at a future date, the battle to be determined by the calling of one particular celestial (We'll call him Trigger).

Then, when you actually start the battle with the Balor, your cleric's first action is to summon Trigger, and by his summoning the other celestials also appear.

The downside to this plan is that you're going to have to pay off all these celestials after the battle, and it could take you a long time.
 

log in or register to remove this ad

Blasphemy at will would be a real killer against your group, so you'll desperately need a Silence spell - probably one on each PC as well as a higher level spell on each too (to make it impossible for one area dispel to take them all out). Without the Silence spell you're toast.

(You're still toast anyway, but...)

For a more serious suggestion, if you could get hold of a scroll of "Trap the Soul" and the name of the Balor in question and a sufficiently valuable trigger item, and the ranger/rogue is *real* lucky with his use magic device (use your next two levels as rogue with all skill points pumped into use magic device if necessary!)

If you can get this to work, and then allow the Balor to grab the trigger object you're home free...

Cheers
 


If your campaign uses true names, either:

(a) go on a massive quest to find out the balor's true name, then arrange to have it delivered to a hundred conjurers if you aren't alive. Tell the balor that if he doesn't back down, he'll be sitting in summoning circles for thousands of years to come -- AND he'll be humiliated.

(b) Do everything you can to boost your bluff skill, just tell the balor this, and hope to god that he doesn't call your bluff.
 

Your my only hope

Think of it this way, you are R2D2, and you must take down Darth Vader. So you find General Kenobi and deliver a message requesting his help. After that it all eventually falls into place as "THE LEGENDARY HERO" goes to meet the challenge. He doesn't actually end the threat but you find out one of you is Luke Skywalker. It will look scary when you are flying against the death star and vader is on your six, but it will all work out in the end. :) So just figure out who is Kenobi (NPC), who is C3PO, who is Han, and who is Luke.
 

1) Get a Pit Fiend.
2) Run like hell to Mount Celestia

If the DM plays the Balor as smart and effectively as per his Int score, then it could probably kill you Blasphemy alone.

Is this a 3.5 Balor? If you're fighting a 3.0 Balor, then you can probably win. The 3.0 Balor is CR 18 and it's generally agreed by most that their CR's aren't truly representative of their actual strength. A 3.5 Balor, on the other hand, could easily waste a 20th level party,

Honestly, the only way I see out of this, is beating him in some noncombat way. In combat, he'll cream you.
 

I was in a similar situation. Party make up :1 12 rog (asn) and 1 13 wiz (fatespinner). Oh, and we didn't have any warning either. Concentrating ALL of our focus on just getting away, we barely made it as the rogue grabbed a teleport scroll from my pouch and used magic devise to teleport us away while my wizzy was at -7 hps.

We still joke about that as one of the most ridiculous things ever done by any DM. We no longer play with the DM who did this - he seemed to think winning meant killing the PCs (and in a roleplay heavy campaign too!).

Food for thought...does your DM and your Players still have the same idea of what is fun?
 

Squire James said:
2. Maybe it's "The Littlest Balor".

(I know what you're saying, but...)

Twenty HD *is* the littlest Balor. Those things go up to !!60!! HD on the advancement table.


Best way of putting the OP is; "Our party is going up against a Balor. Any advice for our next of kin?"
 

It's easy. Just lure him out onto a really skinny bridge over a really deep chasm, and blast the bridge out from under him. He'll fall to his doom. Oh, and don't worry, he can't actually fly. Those wings are just for show. :)
 

Lord Pendragon said:
Actually, if you absolutely must fight the Balor, this might be a good strategy. Call it a "celestial credit card."

You start having your cleric cast Planar Ally as many times as possible each day, summoning celestials. Bargain with each celestial to appear for one battle at a future date, the battle to be determined by the calling of one particular celestial (We'll call him Trigger).

Then, when you actually start the battle with the Balor, your cleric's first action is to summon Trigger, and by his summoning the other celestials also appear.

The downside to this plan is that you're going to have to pay off all these celestials after the battle, and it could take you a long time.

This is brilliant. I hope to high heavens my players never read it ;)
 

Remove ads

Top