Final Battle!
Ok, sorry it took me so long.
Here is what happened, I think it was because my DM is a little to concerned about destroying us and not at all concerned with the fact that he is playing with some what intelligent players...
Here is breakdown of our party:
Jardeth - Human Monk
Killandel - Elven Cleric/Ranger
Bracken - Half Elf Rogue/Ranger/Horizon Walker
Humphrey - Human Wizard/Rogue/Arcane Trickster
Sam - The Astral Deva
So, we just killed the dragon and cut its heart out and we were about to start looting the treasure. Our party was in pretty good shape, nothing a few cure spells could not take care of. Jardeth was polymorphed into a treant and Killandel was 9'8", due to a Righteous Might spell. We did not want to dip the stone into the dragons’ blood, without doing some research first.
Thanks WizarDru!
WizarDru said:
But you still have to ask yourself: if completing the task threatens him, why isn't he stopping you? If it was important enough to kill the mage, why then did he challenge you? How much did you really know about the mage, for that matter? I think you're being had, chad. You need a few divination spells to suss out the right track, methinks.
So we were just beginning to loot the hoard, when all of a sudden who should appear...the big bad Balor and, oh, about 15 Vrocks...and 2 nasty half fiend offspring. After we got over the initial shock of the DM bending us over after a hard fight that used most of our spells, we took the first few hit from the Vrocks and the Balor dispelled Jardeth to hell (he was normal again). We then moved to Sam who very quickly cast his innate ability to plane shift and got us the hell out of there. I could really tell that our DM was upset that we got away, bastard wanted us dead...
We ended up back on Krynn (yeah), but only for a day. We play where Krynn, Faerun, Greyhawk, etc are all on different planes that are accessible to the players. I makes for some fun interaction with other PC's and NPC's.
The next morning, Killandel cast Commune and found out that the destruction of the stones would definitely hurt the Balor, most importantly, his Spell Resistance.
We also found out that the stone allows the Balor to scry on the individual who holds the stone as well as the individual on the Balor. Bonus for us!
We prepared ourselves for the final show down, which we hoped would go like this:
Buff up (Bulls Strength, Bear's Endurance), Resist Energy, Protection from Energy, Polymorph, Cast obscure object (so the Balor could not detect us), Plane Shift back, Scry on the Balor, enlarge ourselves, cast righteous might, destroy the stone, teleport in and kick his ass.
Well, everything went as planned, almost. We arrived back on the original plane to discover that the entire town that had hired us to protect them was destroyed. Completely flattened and burned to the ground, no survivors. Angry Balor=dead civilians...
Well, we cast the spells, used scrying on the Balor, and prepared to destroy the stones. So now, this is what we all looked like:
Jardeth and Bracken – Treants
Killandel – Mind Flayer (w/ Righteous Might)
Sam – Hill Giant
Humphrey – Enlarged
All with:
Bull’s Strength, Bear’s Endurance, Resist Energy, Protection from Energy
We destroyed the stone and Teleported in.
Know before I describe the fight, I have to say that there may be some discrepancies, but we worked with what the DM gave us, knowing that he probably would cheat (not really, he would just make it impossible), and utilized everything that we had at our disposal.
The room:
Balor in the center of the room, 2 half fiends flanking him about 20’ away, 15 Vrocks guarding the entrance about 60’ away and 20 Dretches holding the human slaves hostage about 30’ away.
1st round – Surprise
Jardeth – Grappled and won
Killandel – Joined grapple freely and won the check. Attached 1 tentacle.
Bracken – Attacked with his Rapier of Puncturing, hit, drained 4 CON.
Sam – Cast Holy Word on the 20 Dretches that were off to side with their human slaves, killing all of them
Humphrey – Readied an action to attack Balor when he casts a spell
2nd round
Half Fiend #1 – Started to cast a spell, Bracken and Humphrey smacked his ass with their AoO. He lost the spell.
Jardeth – Held grapple
Killandel – Attached all 4 tentacles
Half Fiend #2 – Same as #1, except Sam hit her. She lost her spell.
Sam – Waded into the Vrocks.
Balor – Tried to cast Greater Teleport
Humphrey – Hit Balor with readied action, causing 28 points of sneak attack and normal damage with his newly acquired cold iron dagger.
Balor – Failed his Concentration check by 2
Vrocks – Attacked Sam
Bracken – Readied an action to attack Balor when he casts a spell
3rd round
Half Fiend #1 – Said “Screw you guys, I’m going home” and ran away.
Jardeth – Held Grapple
Killandel – Sucked the Balors' brain out! Mmmmm…
Half Fiend #2 – Attacked Humphrey
Balor – Exploded into a 100 HP flash of light
Most saved for half, but either way, the Resist Energy and Protection from Energy saved those who failed (This was a question we had, it says flash of light, not fire…either way though, we still survived the damage).
Sam – His task was complete, he left. 10 of the human slaves died, the other 10 had fled far enough away from the blast.
Humphrey – Attacked Half Fiend #2
Vrocks – Left
Bracken – Attacked Half Fiend #2
4th round
Half Fiend #1 – Escaped
Half Fiend #2 – Surrendered
So, when then proceeded to loot the place, as well as the Half Fiend’s quarters. Our less than LG characters killed the bitch afterwards…because she is bad and tried to kill us.
We then cast plane shift and went home, because our employers were dead.
I know that there are things that happened in the fight that may be wrong, that is were you all come in, if you want to. It should have been a mess, but it went of without a problem (too easy). Either way, damn it was fun!
Feel free to comment on things you liked or did not like.
Later.