While I'm generally in agreement with all those who said "Goodbye, hope you enjoy the afterlife", here's some helpful thoughts.
Find a sage who can tell you everything there is to know about Balor's. The types of spells they use, the types of attack they prefer, the vanities they are prone too. Fire protection was already mentioned, and you'll want plenty of it, but the problems hardly end there. Someone mentioned Freedom of Movement to avoid the entangle whips. If you had rounds and rounds to prepare, and then met the Balor, whour party might swing it. But negotiating still might be the best deal for you, buff Charisma, Bluff, Diplomacy as high as you can, and see if talking your way out will work.
Without knowing the campaign, maybe the DM expects this to be a killer battle unless you do something smart, like the figure out the puzzle of blah blah blah, or go on a quest you've been neglecting to get the Holy Hand Grenade of Antioch
. Feel him_her out a bit, maybe do some communing or other divination to get some "guidance" from above.
Find a sage who can tell you everything there is to know about Balor's. The types of spells they use, the types of attack they prefer, the vanities they are prone too. Fire protection was already mentioned, and you'll want plenty of it, but the problems hardly end there. Someone mentioned Freedom of Movement to avoid the entangle whips. If you had rounds and rounds to prepare, and then met the Balor, whour party might swing it. But negotiating still might be the best deal for you, buff Charisma, Bluff, Diplomacy as high as you can, and see if talking your way out will work.
Without knowing the campaign, maybe the DM expects this to be a killer battle unless you do something smart, like the figure out the puzzle of blah blah blah, or go on a quest you've been neglecting to get the Holy Hand Grenade of Antioch
