fnork de sporg
First Post
My pet peeves, followed by the bad this I do
my peeves, all of which happen in my game and wont stop happening, grrrr:
Rolling the die before you declare your action. Often used so you can claim you were just absent mindedly rolling if you get something bad and ths discard it, while keeping the good rolls.
Out of Character Chattter.
OCC that is louder than the DM currently talking.
Falling in to OCC whenever a scene doesn't directly involve you.
Indulging in OCC all combat round and then not knwing what's going on or what your character is going do when your own round comes up.
Not knowing how your own spells work.
Not knowing how your spells work and not looking them up untill its your turn in initiative.
Never involving the NPCs in conversation except to gain tactical info, IE treating them life info-dumps and plot points not living people.
Players who consistently rely upon the other players to understand their own character sheet.
Characters with all the personality of a monopoly game piece.
Character's whose backstory consists of "I am that other PC's brother. I am from the same place and had the same experiences." and nothing else.
Stupid fu.cking joke names. God, I hate that.
Players who bug you to give their character clearly broken or overpowered abilities, spells, or items, often ones they just made up off the top of their head.
People who, once you've begun to play d&d, find them selves unable to talk about anything but d&d for any length of time while in your presence.
Games where you show up and it takes forever for people to actually get started.
People who get to high or drunk to function. I, personally, rather enjoy a joint and some beers while gaming, especially when amongst close friends. But if you can't get high with out falling asleep or drink beer without getting real drunk you just shouldn't do it at all.
DMs who when told a player's disatisfaction with the game or with some plot point reply with a variation of "Too Bad, I'm the DM".
Campaigns where every bad guy is motivated by their desire to A) take the loot from our corpses, or B) commit constant random acts of horrible evil, or C) because they were hired by someone with motivation A or B. The only exception is people who used to be motivated by one of these but after surving a combat wit hthe party have devoted their lives to following us around and randomly attacking us. Every enemy that survives a combat with the party wil become similarly obsessed.
Things I do but shouldn't:
Gripe, snipe, and bitch at people. Which is never pleasant for me or them.
Flipping Downtime. Already poorly organized masses of npcs, mosnter stats, and campaign notes get mixed around during play requiring sometimes lengthy sessions of lipping through papers looking for that one errant page.
Character Favoritism. Some characters are really very interesting and enjoyable to have on the party. Others are seemingly mute cyphers with stats for personality. I try not to care but I think often my personal bias shines through.
Trading favors. One of my players is also the DM of another campaign I'm a player in. Sometimes we will agree that, for instance, if I slip in a charisma or wisdom boosting item for his paladin my game he will slip in a strength or constitution boosting item for my barbarian in his game. I know, it's so wrong.
Delight in player casualties. I don't go out of my way to kill characters, no more than that job of DM demands, but when it does happen I often can't help but act gleeful about.And sometimes I even cackle.
my peeves, all of which happen in my game and wont stop happening, grrrr:
Rolling the die before you declare your action. Often used so you can claim you were just absent mindedly rolling if you get something bad and ths discard it, while keeping the good rolls.
Out of Character Chattter.
OCC that is louder than the DM currently talking.
Falling in to OCC whenever a scene doesn't directly involve you.
Indulging in OCC all combat round and then not knwing what's going on or what your character is going do when your own round comes up.
Not knowing how your own spells work.
Not knowing how your spells work and not looking them up untill its your turn in initiative.
Never involving the NPCs in conversation except to gain tactical info, IE treating them life info-dumps and plot points not living people.
Players who consistently rely upon the other players to understand their own character sheet.
Characters with all the personality of a monopoly game piece.
Character's whose backstory consists of "I am that other PC's brother. I am from the same place and had the same experiences." and nothing else.
Stupid fu.cking joke names. God, I hate that.
Players who bug you to give their character clearly broken or overpowered abilities, spells, or items, often ones they just made up off the top of their head.
People who, once you've begun to play d&d, find them selves unable to talk about anything but d&d for any length of time while in your presence.
Games where you show up and it takes forever for people to actually get started.
People who get to high or drunk to function. I, personally, rather enjoy a joint and some beers while gaming, especially when amongst close friends. But if you can't get high with out falling asleep or drink beer without getting real drunk you just shouldn't do it at all.
DMs who when told a player's disatisfaction with the game or with some plot point reply with a variation of "Too Bad, I'm the DM".
Campaigns where every bad guy is motivated by their desire to A) take the loot from our corpses, or B) commit constant random acts of horrible evil, or C) because they were hired by someone with motivation A or B. The only exception is people who used to be motivated by one of these but after surving a combat wit hthe party have devoted their lives to following us around and randomly attacking us. Every enemy that survives a combat with the party wil become similarly obsessed.
Things I do but shouldn't:
Gripe, snipe, and bitch at people. Which is never pleasant for me or them.
Flipping Downtime. Already poorly organized masses of npcs, mosnter stats, and campaign notes get mixed around during play requiring sometimes lengthy sessions of lipping through papers looking for that one errant page.
Character Favoritism. Some characters are really very interesting and enjoyable to have on the party. Others are seemingly mute cyphers with stats for personality. I try not to care but I think often my personal bias shines through.
Trading favors. One of my players is also the DM of another campaign I'm a player in. Sometimes we will agree that, for instance, if I slip in a charisma or wisdom boosting item for his paladin my game he will slip in a strength or constitution boosting item for my barbarian in his game. I know, it's so wrong.
Delight in player casualties. I don't go out of my way to kill characters, no more than that job of DM demands, but when it does happen I often can't help but act gleeful about.And sometimes I even cackle.