perrinmiller
Adventurer
Tyrien checks the first horse with Werit, letting the healer use his expertise, "Oh dear, this is not good Shar. We must try to help the poor creature."
The ranger is definitely concerned about the animals and will insist that they help each one and take them with, unburdened, even if it slows the party down. She is confident she can keep tracking, but will not sacrifice the exhausted horses just to save Buck.
Later on, she stands at the edge of the ravine and tries to notice anything about these holes.
[sblock=OOC]Heal +6; Take 10 for Aid Another, but not sure it is necessary on the first one. Perception +11 and Knowledge Nature +5 Take 10 for each. I would use your Cure Minor Wounds Spells, etc... before you start using the wand, but that's just me.
At the Ravine, Take 10 on Perception +11 for these holes. Any other rolls needed? Knowledge Geography or Nature +5.[/sblock]
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Tyrien's Sheet
The ranger is definitely concerned about the animals and will insist that they help each one and take them with, unburdened, even if it slows the party down. She is confident she can keep tracking, but will not sacrifice the exhausted horses just to save Buck.
Later on, she stands at the edge of the ravine and tries to notice anything about these holes.
[sblock=OOC]Heal +6; Take 10 for Aid Another, but not sure it is necessary on the first one. Perception +11 and Knowledge Nature +5 Take 10 for each. I would use your Cure Minor Wounds Spells, etc... before you start using the wand, but that's just me.
At the Ravine, Take 10 on Perception +11 for these holes. Any other rolls needed? Knowledge Geography or Nature +5.[/sblock]
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