Lughart
First Post
You enter the Desert Rose, a run down tavern dominating the landscape in Traders Rest. It is a two story building with a barroom on the ground floor and bedrooms on the top level. The top floor provides a good view of the entire settlement from the front of the building.
The settlement itself consist of eight buildings beside the tavern, all placed in a semi-circle around a large oasis. There is a stable, a crafthouse housing leatherworkers, carpenters and the like, a storehouse and the Trackers guildhouse. The rest of the buildings are homes to the few families residing there permanently.
The Rose's barroom is allready quite full, as a merchants caravan arrived earlier in the day. The merchant and his helpers is occupying their own table, a group of hired caravan guards has commandeered another. A man and a woman in worn hot weather clothing sits at the bar, members of the Trackers guild relaxing after a job, or perhaps out to score clients.
The last table is occupied by an immense man eating meat and vegetables with the manners of a wolf. He is dressed in the garments of the local nomadic tribes, but is strangely clean, and his clothes seem to have been washed the same day.
Those of you skilled at traveling the desert know a sandstorm is on its way. Local crafstmen are hurrying to finish up the days work so they can get inside and close their shutters. The employees of the Rose are getting ready to lock the tavern doors and windows, and noone will be allowed outside once the storm starts.
[sblock=OOC]I'll let everyone introduce themselves before the tavern locks down for the night. Then you can talk amongst yourselves and with the NPCs until we are ready to begin the adventure proper.[/sblock]
The settlement itself consist of eight buildings beside the tavern, all placed in a semi-circle around a large oasis. There is a stable, a crafthouse housing leatherworkers, carpenters and the like, a storehouse and the Trackers guildhouse. The rest of the buildings are homes to the few families residing there permanently.
The Rose's barroom is allready quite full, as a merchants caravan arrived earlier in the day. The merchant and his helpers is occupying their own table, a group of hired caravan guards has commandeered another. A man and a woman in worn hot weather clothing sits at the bar, members of the Trackers guild relaxing after a job, or perhaps out to score clients.
The last table is occupied by an immense man eating meat and vegetables with the manners of a wolf. He is dressed in the garments of the local nomadic tribes, but is strangely clean, and his clothes seem to have been washed the same day.
Those of you skilled at traveling the desert know a sandstorm is on its way. Local crafstmen are hurrying to finish up the days work so they can get inside and close their shutters. The employees of the Rose are getting ready to lock the tavern doors and windows, and noone will be allowed outside once the storm starts.
[sblock=OOC]I'll let everyone introduce themselves before the tavern locks down for the night. Then you can talk amongst yourselves and with the NPCs until we are ready to begin the adventure proper.[/sblock]