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in that case, 23 damage to it! Honestly, you didn't kill it, but it's not doing well right now. it's coughing corpse-dust from its mouth, and is looking for payback with possibly its last action ever...!
 

Nothing is immune in Pathfinder to precision damage/criticals.

Incorrect.

However, having read up the skeleton entry in the online SRD, it appears that these guys may be subject to crits by PF RAW - I'll leave it to FitD to adjudicate - so thanks to GE and RJ for shaking me out of my 3.5 mindset (for interest RJ, oozes and elementals are still immune to crits; there may be others but they were the obvious ones to check).

I've edited my post to reflect confirmation rolls.
 

[sblock=grufflehead] how did you get 40 damage with an arrow? Not knocking it, just asking the specific build parts. I get the x3 crit modifier (thus the 2d8, I'm guessing?), but could you take it apart for me and run me through it step by step?[/sblock]
I'll try to get the post done today. working on a holiday, again!
 

[SBLOCK=FitD]
My understanding - and everybody I've ever played the game with has done this - is that when multiplying up for a crit, all fixed numeric bonuses (eg magic weapons, STR, power attack, weapon specialisation etc) are multiplied, while all variable adds (eg bane weapons, elemental damage, sneak attack etc) are not.

So with a x3 crit on an arrow, Renya gets d8 x3, but also gets to multiply damage from - in this case - STR (+3), weapon spec (+2), point blank shot (+1), and the extra damage from deadly aim (+4) - that's +10 x3 = +30, plus the 3 D8s.

Searching the PFSRD for 'critical' (which directs to the D20 SRD) gives the following:
Combat Statistics :: d20srd.org
Actions In Combat :: d20srd.org
[/SBLOCK]
 

[sblock=grufflehead] looks good according to the SRD! I don't know that I agree with adding modifiers to the damage dice, but it's in RAW; and why not, right? I think they still have DR/bludgeoning, but it's not an issue with the damage this guy's taken. [/sblock]

Renya kills her skeleton, as the arrows destroy structural points. One goes through its forehead, knocking the skull clean off.

The remaining 5 skeletons attack, all of them charging forward with the intent to cleave their foes with every ounce of their strength.

One cleaves at Ragnor, avenging its fallen comrade ((14 damage))

Another swings and misses Jack, obviously overwhelmed by so much damage to it.

Angus is hit by the leader, however; perhaps it feels the distain for its respectful nod deserves to be put down like a dog! ((14 damage))

Jack dodges a deadly cute to his belly, a slice appearing in this shirt ((no hit, but the damage would have been horrific))

Kain, hoping for battle as he had been, is honored with a mighty hack that gets past his shield ((12 damage))

The skeletons seem intent to continue their assault, and do not move away this round.
 

Ragnor Drakechild

Ragnor takes a step back and begins arcane gestures, hand now glowing again he attacks the skeleton with another charge.

[sblock=OOC] 5' step back and cast shocking grasp. Hit ac 19 for 17 damage. [/sblock]
 

"Aaah hahaha!" Sindri cackles with glee as the skeletons miss. As he finishes his spell the strength of giants surge through him and his body grows to near giant in size. He jabs at a skeleton on Jack but in his exuberance misses badly.

Jack seizes his opportunity to attack and tears into the skeletal being with his claws pummeling and tearing the undead creature.

[sblock=OOC]
Sindri: Enlarge Person finishes casting and takes effect on Sindri
Attack action (miss) 1d20+4=11, 2d6+1=4

Jack: full attack action 1d20+13=19, 1d20+13=28, 1d8+8=10, 1d8+8=12, 1d8+12=19
Hit AC 19 (not sure if a 19 hits) for 10 dmg.
Hit AC 28 for 12 dmg.
If both claws hit, then rend for 19 dmg.[/sblock]
 

[sblock=Ragnor] Do you mean *charge* as in running at him and attacking (which needs at least 2 squares, I think); or as in electric shock?

also, remember to link to your roll, pls.[/sblock]

The sorcerer's strike misses the skeleton.
 


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