PFS #7: Among the Living


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After reporting to Jalil and Kyra, Miryam heads back down to the basement of the opera house. She moves quickly and lightly and easily bounds up to the top of one of the crates and then proceeds to jump from crate to crate working her way across the room. The crates are old and the wood soft from the dampness of the basement, but she sees little else threatening about them as she gracefully makes her way across the room.

Reaching the far side where the hand dug tunnel leaves the room she remains perched in a shadow atop a crate and peers down the tunnel. It appears this tunnel was carved with much labor from the very bedrock under the opera house. The walls glisten with water and the floor appears very wet and likely very slippery from the water and relatively smooth stone. From her vantage point it appears the tunnel splits in two a mere ten to fifteen feet ahead. The tunnel also has lamps lighting it, reflecting off the water.

[sblock=OOC]

Miryam notes the tunnel does indeed appear very slippery from the water. When within the tunnels, treat as moving while under effect of a grease spell. So DC10 Acrobatics checks for half normal speed movement. Failure means no move that round, failure by five or more means a fall the ground.


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Miryam casts Dancing Lights underneath the level of the crates, so as not to shine a light down the tunnel, sends them back toward the stairwell as a signal, and brings the lights back toward her. She lets them wink out, as she makes her way gracefully down the hallway.

OOC: Miryam takes 10 on the Acrobatics check, getting a 16. She hugs the left-hand (northern) side of the wall to the intersection.
 

Miryam sends the dancing lights back towards the others waiting in the stairwells to signal them. Watching as they return, using the crates as cover she drops down off one of the crates and with ease makes her way down the tunnels towards the intersection.

With the water dripping down from the tunnel walls and collecting on the floor reflecting the light of the standing lamps she looks and sees that both passages appear to turn a corner - she suspects they converge again in a short distance.

[sblock=OOC]

Kyra and Jalil will be able to reach Miryam's position with little difficulty - save for the acrobatics checks.

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Miryam sees Jalil and Kyra approaching and moves further ahead in the tunnel, moving expertly across the slick stone to reach the corner ahead.

Jalil follows into the tunnel and moves gracefully to the intersection ahead. Kyra steps into the mouth of the tunnel hesitantly and slips, sending her falling into the wet. The fall was quiet and likely unheard over the dripping water of the bedrock tunnel. She picks herself up from the rock, her armor soaked as she looks displeased. Watching her steps even more closely she begins to move further into the tunnel towards Jalil.

With Jalil and Kyra reaching the junction, Miryam peers ahead down the tunnel from where she stands. The tunnel goes ahead another ten to fifteen feet and appears to open into a chamber carved from the same bedrock, though with smooth walls. The walls are covered in strange glyphs and also lit by standing lamps. At the center of the chamber stands a tall stone dais. In the middle of the dais ia a huge boulder which by all appearances fell a great distance before crashing here. The boulder glows with an eerie green light.

From Miryam's vantage point in the shadowy corner of the tunnel she sees what would appear to be a cultist leader with a heavy pick at his side and wearing well cared for half-plate armor. Another human warrior also stands a short distance from this cult leader dressed similarly to the ones dispatched in the backstage area above. And a lone zombie lurches about in the far reaches of the room.


[sblock=OOC]

I put the following on the red dots to indicate who is who:

L = Cult Leader
W = Human Warrior
Z = Zombie

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[sblock=Dice Rolls]
Acrobatics Check -- 1d20-2=-1
Acrobatics Check -- 1d20-2=10

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Miryam palms a sling bullet in her hand and chants what she chanted before, releasing lights again. This time, she has them appear at the mouth of the south tunnel. She tosses the bullet at her own lights to strike the stone and has them speed down the tunnel.

OOC: Cast Dancing Lights and toss the stone to make a distraction.

She checks herself to see if her disguise remains intact.
 

I'd best just check that other branch to make sure nothing comes out behind us . . .

With these thoughts in mind, Jalil turns to move back past Kyra and around to the southern passageway. Unfortunately, the slick rocks foil him this time and he's unable to make much headway.

[sblock=Actions]Acrobatics Check (1d20+1=9)[/sblock]
 

Miryam once again calls forth the dancing lights making them appear just where she wants them at the mouth of the south tunnel. That is followed quickly by the sound of the sling bullet striking the far wall and clattering the floor.

The heavy pick wielding man in half-plate armor whirls towards the sound and looks at the tunnel entrance and then barks to the others "Tarn! Check that noise out, something is in that tunnel!" the man says pointing towards the south tunnel. "Make it quick."

The other human warrior snaps to attention and immediately moves towards the southern tunnel to investigate. The lumbering zombie remains in the corner.

Jalil tries to move back towards the junction to scout the south tunnel from that side, but the slippery floor hampers is movement greatly.

[sblock=OOC]


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