Phaeton's Falcon OOC

TheMagician said:
Hey, this looks like fun. I've never played by post, though, and I'm not sure if I'd be able to post several times a day as requested (if I can't join 'cause of that, that's OK) but I'd like to try playing, if that's alright with everyone.

If no one minds my jumping aboard, I'd like to play a wizard or sorcerer, but I'll take any class the party is lacking in.

Uh, and if anyone could provide info/link to Invisible Castle, that's be appreciated.

I'm really looking for a fast paced game. Several posts every day is not a requirement, but if you are limited to once a day every day, that's probably not enough. That said, if you can make morning and evening posts most days, that will cover it. We need a wizard first and foremost. And here's the link to Invisible Castle.
 

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Craw Hammerfist said:
We need a wizard first and foremost.

Hmm, did you still want me to make one? I have no problem doing it. I know you're not too sold on my necromancer, so I don't mind making the alternative wizard. Maybe a warmage would possibly suffice?
 

Craw Hammerfist said:
I'm really looking for a fast paced game. Several posts every day is not a requirement, but if you are limited to once a day every day, that's probably not enough. That said, if you can make morning and evening posts most days, that will cover it. We need a wizard first and foremost. And here's the link to Invisible Castle.

Well, I have a vacation coming up, so I'll be able to stay posting for a week, garunteed (I hope). But, after that, in the evening, yes, maybe a few times in the evening. Mornings, though, I can't do. I think this game might be too fast paced for me.

But, I'd like to see how this turns out: if I can't participate, I'll definitly watch to see how PBP works, since most other games have gotten to the nth page by now.

Oh, and thanks for the link.
 

ethandrew said:
Hmm, did you still want me to make one? I have no problem doing it. I know you're not too sold on my necromancer, so I don't mind making the alternative wizard. Maybe a warmage would possibly suffice?

If you wanted to go pure necromancer, that would be fine.
 

Name Deric Moonbeam
Gender Male Human
Class Wizard Lvl 2
Alignment NG
Patron Deity Mystra

Str 8 (-1) - (0 pts)
Dex 14 (+2) - (6 pts)
Con 14 (+2) - (6 pts)
Int 17 (+3) - (13 pts)
Wis 10 (+0) - (2 pts)
Cha 10 (+0) - (2 pts)

Hit Points 11
AC 12, Touch 12, Flat 10
Init +2
BAB +1, Grap +0
Speed 30' (base 30, Light, Nekkid)
Fort +2, Ref +2, Will +3
Experience; 1100

+0 Melee, Quarterstaff, 1d6-1, 20/x2, Bludgeoning
+3 Ranged, Light Crossbow, 1d8, 19-20/x2, 80'r , Piercing

Size 5'10" tall, 154 wt, 25 yrs old
Short Black Hair with a silver stripe on the left hand side of his head, Piercing Light Blue Eyes, Pale smooth skin

Speaks Common, Draconic, Abyssal, Elvish

30 total skill points (24/6)
+8 Appraise (5 Ranks + 3 Int)
+7 Concentration (5 Ranks + 2 Con)
+10 Knowledge (Arcana) (5 Ranks + 3 Int +2 CW)
+8 Knowledge (The Planes) (5 Ranks + 3 Int)
+10 Spellcraft (5 Ranks + 3 Int, +2 synergy (Knowledge arcana))
+5 Search (5 ccRanks + 3 Int)


Feats
- Collegiate Wizard (racial bonus feat) - +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells.
- Scribe Scroll
- Call Familiar
- Spellcasting Prodigy - For purposes of determining bonus spells, add +2 to Intelligence.

Human Traits
- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
- Human base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.

Wizard Abilities
-Evocation Specialist
- Prohibited Schools - Enchantment, Necromancy


Spells Prepared
0th- 4 - Arcane Mark, Dancing Lights, Light, Mage Hand
1st- 3+1 - Color Spray, Mage Armor, Enlarge Person, Magic Missile (S)



Spellbook
0th- All cantrips
1st- Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Protection from Evil, Shield, Shocking Grasp, Tenser's Floating Disc, Disguise Self, Erase, Burning Hands, Magic Weapon.



Special

No Familiar called yet.


Background

Deric is the youngest in the line of Moonbeam's. Once a generation, one sibling is born with the trademark white line in their hair - reminiscent of a moonbeam. Empirical evidence suggests that it fortells of their involvement in arcana -- as every last ancestor who possessed it became a mage. His closest friend, his sister Jayna, is a fledgling sorceress, whereas the rest of his siblings (2 sisters, 1 brother) have all pursued more mundane occupations and pursuits. His parents own a medium sized inn, called Selune's Tear. He helped out at the Inn while attending the University. While at the university, he was particularly interested in the studying of the planes and all things magic, so much so that he regularly skipped the physical combat training classes -- his sister can beat him in arm-wrestling. Not that he cares, as one day he knows will use his mind to beat her, if needed. He hopes to one day surpass his Great Uncle Merrick's legend as an Archmage.

Personality

Deric is honest and a straight shooter, not one to beat around the bush -- he calls a spade a spade. This has often gotten him in trouble. His youngest sister is currently not speaking to him, due to his last comment on the amount of make-up she was wearing regarding ladies of the evening. His interests often take him into the library to research things. He is not exactly an outdoorsman, his natural habitat would be an easy chair, an old tome, and a glass of red wine.

Appearance

Deric is of medium build, fairly non-descript in physique. His main distinguishing mark would be the moonbeam shaped silver swath of hair on the left side of his head. The rest of his hair is jet black. His piercing light blue eyes betray the immense intelligence hiding behind them.


Items Worn: (Weight/Cost in gp)

Silk Dark Gray Tunic (total for clothing: 5/6)
Cotton Silver Trousers
Black Leather Belt
Black Leather Boots

When travelling:
A Black Cloak with a Crescent Logo Emblazoned on the back.
Black leather gloves

Items in Belt Pouches
Spell Component Pouch (2/5)
2 Pearls (100 gp each) (-/200)
17 gp (2/17)

Items on Luna, Light Riding Horse:
Riding Sadle (10 / 25)
Bit and Bridle (1/ 2)
Saddlebags: (8/ 4)
- 5 Days Trail Rations (5/ 2)
- 3 Sunrods (3/ 6)
- Bedroll (5/-)
- Bottle of Red Wine (3/1)
- Scroll case (0.5/1)
- 3 flasks (5/1)



Items in Backpack/Sack

Quarterstaff (strapped on back, or on Luna)
(4/--)
Dagger (1/2)
Spellbook (3/ 15)
2 Sunrods (2/ 4)
Scrolls:
Magic Missile X2 (-/50)
Feather Fall (-/25)
Grease (-/25)
Mage Armor (-/25)
Shield (-/25)
Unseen Servant (-/25)
Flaming Sphere (-/150)
Invisibility (-/150)
Potions:
Cure Light Wounds X 4 (-/200)
Items Carried

Light Crossbow (4/35)
Quiver w/40 bolts (4/4)

Total: 26 lbs on person, (40+26+154=) 220 lbs on Luna
 
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S@squ@tch (mind you, that is the last time I bother with the ampersands :p ), pick another feat for Eschew Materials unless it is the prereq to something else. I don't bother with minor material components anyway. You forgot the extra 1st level spells at level up. Also, I'm away from my FGCS, but don't you still get the bonus spells for high INT at 1st level? Deric should have at least 10 1st level spells and 13 if the INT bonus applies. Otherwise, looks good.
 


Craw Hammerfist said:
If you wanted to go pure necromancer, that would be fine.

I'm putting together a conjurer package for you, so you can take a pick between the two. He'll be less of a blaster, more of a summoner, with the possibility of alienist down the road if that's okay.
 

You are welcome to play either the wizard or Livingston as he stands. I think Livingston makes for an interesting character. My only concern was a party lacking a wizard. With a pure wizard and a pure cleric, Livingston makes a good swingman between the two. Particularly in bridging the necromancy gap left by Deric's forbidden school.
 

Craw Hammerfist said:
You are welcome to play either the wizard or Livingston as he stands. I think Livingston makes for an interesting character. My only concern was a party lacking a wizard. With a pure wizard and a pure cleric, Livingston makes a good swingman between the two. Particularly in bridging the necromancy gap left by Deric's forbidden school.

Very true. He's not a good primary healer (although he's still capable of using wands of CLW), nor is he a good wizard, but he'll do one thing and do it well. If sasquatch is willing to play and Deric stands as-is, then I think Livingston and the party will flourish. It never hurts to have two clerics, even if one of them can't cast cures.
 

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