chriton227
Explorer
I'm currently playing a Cosmic Sorcerer, and after a couple sessions, the GM decided that "Phase of the Stars" was a little too good and needed to be adjusted.
As written, each time the sorcerer is missed while in Phase of the Stars, they would get to teleport as a free action (in my case 3 squares). The encounter that really pointed out the potential issue was an encounter where we were fighting several archers in fortified position. I had made a big target of myself, and was one of the only characters in range of the archers. So they all attacked me and proceeded to miss (Cloak of Distortion and concealment are my friends). As written, I would have been allowed 5 3-square teleports from the 5 misses. 15 squares of free movement seemed a little excessive, so the DM has ruled that I can get at most 1 teleport per round from the ability.
I can see how in some situations it can get silly, but at the same time I think if the power was intended to be limited to once per round it would have been either written as an immediate action or the per-round useage limit would have been specified. I'm not particularly upset by the decision, especially since I've only used the teleport a single time in the campaign so far. In the particular situation where I would have gotten 5 teleports, I was happy where I was and decided not to use any of them.
What does the peanut gallery think? Is the ability okay, or is it overpowered, or am I missing something in how it works?
Arcane Power said:Phase of the Stars: Whenever an enemy’s attack misses you, you can teleport a number of squares equal to your Strength modifier as a free action.
As written, each time the sorcerer is missed while in Phase of the Stars, they would get to teleport as a free action (in my case 3 squares). The encounter that really pointed out the potential issue was an encounter where we were fighting several archers in fortified position. I had made a big target of myself, and was one of the only characters in range of the archers. So they all attacked me and proceeded to miss (Cloak of Distortion and concealment are my friends). As written, I would have been allowed 5 3-square teleports from the 5 misses. 15 squares of free movement seemed a little excessive, so the DM has ruled that I can get at most 1 teleport per round from the ability.
I can see how in some situations it can get silly, but at the same time I think if the power was intended to be limited to once per round it would have been either written as an immediate action or the per-round useage limit would have been specified. I'm not particularly upset by the decision, especially since I've only used the teleport a single time in the campaign so far. In the particular situation where I would have gotten 5 teleports, I was happy where I was and decided not to use any of them.
What does the peanut gallery think? Is the ability okay, or is it overpowered, or am I missing something in how it works?