Campbell
Relaxed Intensity
lutecius said:What I find “icky” in these mechanics is what they are supposed to represent in game:
The picture of a warlock teleporting his opponents around and “marking” them so he can get a bonus when he kills them doesn’t make sense to me and seems yes, videogamey (I know it's kind of a curse word now)
If the excuse for having a non magical healer ends up being "he tells them to get better", especially in the annoying way it was described, maybe there should not be a martial leader.
Your failures of imagination astound me. The Warlock does not simply teleport his enemies around the battle field and mark his enemies to do more damage. He calls forth his dreaded eldritch power to bend space and time and lays dark marks upon the souls of his adversaries. The Warlord does not tell people to get better. He inspires them to reach deep down and rely on their inner strength to press on when others would falter and give in. Do you not grok the underlying abstractions of hit points ?
lutecius said:I fail to see the difference, except in wording and enthusiasm.
The difference is that a Warlock's dark magic and a Warlord's ability to inspire are major shticks, not minor abilities. These are defining traits for the type of characters I wish to portray, not something to add on the side. For characters that want to add such elements to their characters there is something called multiclassing. Perhaps you might have heard of it.
lutecius said:What? houseruling? create new classes and powers in the wait of PHB2?
Maybe. :\ Good for you.
If the wizard did not have to pick “blast all day” and could use Cha instead of Int, then yes, song magic would be easily integrated.
If the cleric could eschew the holy warrior powers and spell list that have nothing to do with nature, then yes he could be a druid
You see my problem with warlord and warlock patches. Yes ?
The fighter on the other hand, being the most generic class ever, would not come into conflict with the warlord’s "archetype”.
I am afraid you have missed a few memos. Inspiration on the side might be good enough for the Bard but not the Warlord.

lutecius said:The wizard already has eldritch blast and again, I don’t see why a Dark Wizard or better, an Evil Priest could not be a “wanderer who draws his dark power from secrets gained from consorting with inhuman entities”. Are they not allowed to have a kewl pitch too?
You keep on bringing up eldritch blast as if it were the reason I want Warlocks in the PHB. Perhaps you should have that aneurysm checked out. The wanderer who draws his dark power from secrets gained from consorting with inhuman entities is exactly that. He draws his power from those secrets, not from the academic pursuit of arcane mysteries and certainly not from a close connection to some god but through seeking out knowledge that man is not meant to know. It's the thematic elements that matter and I want game mechanics that match those thematic elements.
lutecius said:My point is that they chose to add very specific concepts (the implementation of which I happen to hate) that could have easily fitted in existing classes, while they put off broader ones that could not. i.e. bard, druid, monk (even though I don't like monk)
So you keep saying. And your argument would be that the archetypes behind warlocks and warlords are more narrow on a conceptual level than jack-of-all-trades minstrels who practice song magic, elemental blasting nature priests who change their shape into that of animals who are part of a tree hugging secret society, and mystical ascetics who know kung fu ? Yes?
lutecius said:…to you. Now I am curious to know why.
You wouldn't like what I have to say.
lutecius said:Go from generic to specific. At least on that we agree.
You would like it too be that easy. I specifically want a character who uses his mastery of arcane principles to assist in using his blade against ugly nasties. Of course that would be too narrow of an archetype for a character class. Shall we feat up a multiclass Fighter/Wizard ?