ForceUser said:
But why would you say that? Why make a rude comment at all? If my post held no value to you, the correct response would have been to ignore it, not to make a snarky cutdown. That just makes you look like a jerk.
This is quite defensive. Your initial post was vague, and his reply was pretty clearly an implicit (and fairly innocuous) request for more data. Your own follow-ups are a mixture of sarcasm, coyness, and outright hostility rather than any attempt to address any points about the duskblade. Relatively speaking, Kurotawa's posts have been a model of civility.
As to the duskblade, I have to guess that the big question revolves around the arcane channelling ability, as none of the other class features are particularly flexible or potent. Alowing a touch spell to be layered on top of a melee attack. It is quite interesting to me to see how weapons have evolved from being deadly in their own right to being mere delivery system for other far greater means of damage, such as Power Attack, sneak attack, weapon properties such as holy & flaming, and now arcane channelling. Many in my groups speak highly of a duskblade wielding a whip; virtually no damage from the whip ever, but the 15 foot melee range makes it all worth while. I expect one day to see a halfling rogue walking around with a sewing needle, slaying all in his path with a deadly prick.
Note, however, that arcane channelling is a standard action, so the duskblade misses out on iterative attacks. This ability and the majority of the duskblade's spell list essentially make the class highly effective against single targets, which is something fighters and barbs have long excelled at anyway.
As to duskblades outstripping a wizard of equal level--well, everyone outstrips a wizard at low levels as they have an unacceptably small number of spells per day and without a decent caster level none of them do a lot of damage compared to a plain ol' greatsword. Post-fireball levels though, I would really have to hear some compelling evidence as to how a class with mostly single-target damage effects can match a wizard's artillery or save-or-you're-outta-here spells.