Plane Sailing
Astral Admin - Mwahahaha!
Perun said:One of the characters in that game is a duckblade (there's also a dread necromancer, and I forgot what the other characters are).
Now, you've got to be completely quackers to play that class

Perun said:One of the characters in that game is a duckblade (there's also a dread necromancer, and I forgot what the other characters are).
Darn it! You stole my joke!Plane Sailing said:Now, you've got to be completely quackers to play that class![]()
If I'm reading it right, you're partiall correct -- the damage from blade of blood is classified as extra damage right there in the spell description. So, it's not multiplied on a critical. However, I couldn't find anything that would support that theory for shocking grasp. With arcane channeling you get two independent effects, first the melee attack and then the spell takes effect. It would make for a nice house rule, but, from what I understand, it's not implied in the rules (of course, I could very well be wrong).wayne62682 said:Ah I see this thread has returned to life... just for the record to the Duskblade w/Glaive post, the spell damage is not multiplied on a critical hit because it becomes "extra damage dice" along the line of Sneak Attack. It's not MUCH of a difference, but still a significant one.
Yes, that seems to be the major downside. The duskblade in my original post would get a total of three "big attacks" before running out of spells.My experiences have been that the Duskblade is a very powerful class but not ungodly so. When I played one, I did a fair amount of damage but I also used up all my spells in about two rounds.
Nightfall said:No because I would honestly like to see a fighter/mage hybrid that can cast higher than 5th level spells.I mean if they stopped at 8th, fine. But only 5th? No way.
Perun said:If I'm reading it right, you're partiall correct -- the damage from blade of blood is classified as extra damage right there in the spell description. So, it's not multiplied on a critical. However, I couldn't find anything that would support that theory for shocking grasp. With arcane channeling you get two independent effects, first the melee attack and then the spell takes effect. It would make for a nice house rule, but, from what I understand, it's not implied in the rules (of course, I could very well be wrong).