Nefermandias
Hero
Seriously?Do we have any Biologists on hand?
Seriously?Do we have any Biologists on hand?
I think they are serious.Seriously?
Not particularly, but if one was I would heed their advice.Seriously?
It is. Personally, I think it is very plausible that a race has a cultural trait that developed into something biological, especially over the long time spans in fantasy histories.Even if they adapted over time? Doesn't it still make it biological? I may be wrong but I think biology can be affected by enviromental factors.
That's basically Darwinism isn't it?
Perhaps a race that have at one point decided to live underground has developed a sensitivity to sunlight over the generations. It doesn't make the trait less biological in nature though.It is. Personally, I think it is very plausible that a race has a cultural trait that developed into something biological, especially over the long time spans in fantasy histories.
I would keep 120ft darkvision for drow together with sunlight penalty.Perhaps a race that have at one point decided to live underground has developed a sensitivity to sunlight over the generations. It doesn't make the trait less biological in nature though.
People also tend to forget that things like tool use, pecking orders, caring for the young etc are part of animal's biology too, not only antlers size, claws sharpness and fur color.
Yes, I would suggest doing away with any racial bonus, abilities and lore too.I would go with no racial ability mods for standard races.
point buy altered:
32 pt pool
8 - 0 pts
9 - 1 pt
10 - 2 pts
11 - 3 pts
12 - 4 pts
13 - 5 pts
14 - 6 pts
15 - 8 pts
16 - 10 pts
17 - 13 pts(this is optional, maybe keep starting stats at 16 max)
I am doing as per current method shown in UA at the moment.I would go with no racial ability mods for standard races.
point buy altered:
32 pt pool
8 - 0 pts
9 - 1 pt
10 - 2 pts
11 - 3 pts
12 - 4 pts
13 - 5 pts
14 - 6 pts
15 - 8 pts
16 - 10 pts
17 - 13 pts(this is optional, maybe keep starting stats at 16 max)