PHB2 Races = Mos Eisley Cantina

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He created D&D which remained fairly consistent in architecture until 3. 4.0 isn't D&D except in name.
So then, when you were talking about the advice in the 1e DMG regarding monstrous characters, and bemoaning the fact that it's no longer being followed, your complaint is actually only leveled against 3e? Because if 4e is only D&D in name only, why should it matter what Gary said in the 1e DMG?

You're making an incoherent argument.

-O
 

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There seems to be quite a few misunderstandings here about the commonality of various races in the D&D world.

Take Tieflings, for example.

PHB p48
Heirs to an ancient, infernal bloodline, tieflings have
no realms of their own but instead live within human
kingdoms and cities. They are descended from human
nobles who bargained with dark powers, and long
ago their empire subjugated half the world. But the
empire was cast down into ruin, and tieflings were left
to make their own way in a world that often fears and
resents them.

So from this blurb we learn that they often live in human cities, and would therefore be found in places like Winterhaven. We also learn that they have NOT been totally forgiven for the sins of the past, and in fact many are still feared and resented.

PHB p49
Tieflings are not numerous. Sometimes a tiefling
merchant clan that is descended from a Bael Turath
dynasty settles as a group in a land where wealth can
purchase safety and comfort. But most tieflings are
born outside such hidden dynasties and grow up in the
roughest quarters of human cities and towns. These
tieflings often become swindlers, thieves, or crime
lords, who carve out a niche for themselves amid the
squalor of their surroundings.

So while they're not numerous in the world, they are around. Some of the more reputable ones set up merchant clans...perhaps that's why there's a Tiefling shopkeeping in Winterhaven? The rest often live in human cities and many turn to crime. This doesn't seem to match with the idea of the common Tieflings that are treated as "good" people now. If that's what's happening in your campaign, that's something the DM is allowing to happen, it's not actually the fluff for the race.

You'll see the same thing when looking at Dragonborns. Again, they're not as common as some of the other races, but they built a great empire that was a beacon of civilization in it's time. They were nobles, aristocrats, or Samurai from the Desert if you prefer. :p

In the DDI article, Ecology of the Dragonborn, it goes into further detail about them.

Dragon 365 p14
Most present-day dragonborn are integrated into mixed societies and are living in lands they cannot claim as their own. A few clans, as well as many
individuals, roam in search of worthy causes, or simple wealth and personal glory.

So again, they're often found in mixed societies since they have no homeland anymore. Even if there's not a local clan living within a city, they've probably seen a few Dragonborn in their time since many are nomadic wanderers. They're hardly so rare that the majority of people have gone their entire life without seeing one.

Now, I haven't looking in depth at the fluff for the PHB II races yet, but I'm assuming that they give similar explanations as to where they live and how easily encountered they are. Even if the case is that they're extremely rare, having multiple exotic races in a party full of epic heroes is not really that strange. Considering that it's most likely that they last guys to take on the Orc Chieftan and his stable of Goblin soldiers were probably a bunch of humans, it's not actually that wierd that the people would seek help from a party of adventurers with a fire breathing Dragonborn, a teleporting Eladrin or towering Goliath. They might not trust them a lot, but it's hardly something that should break the 4th wall so to speak...unless you're doing some custom campaign where these races are super rare, yet all present in a party. In which case, that's a DM issue, not a PHB one.
 

Heck, even something like 'Star Trek' has its Elves (Vulcans), Orcs (Old Klingons), Dwarves (New Klingons), and Drow (Romulans) tapping into the archetypes. (Throw in Ferengi as goblins, maybe)

But Dragonborn? No clue.

Dragonborn? No clue. Don't know how to use them. Don't know what role they'd fit in a story. Don't know how to imagine being one. Not sure that I'd enjoy imagining being one if I knew how. Maybe what I need is out there somewhere, but the problem is that as a race with no mythic connections really, its entirely dependent on the fluff provided by the game designer to make it interesting. Generally, I haven't found that working. You'd need 30 pages or so just to flesh the culture out a bit.

That is because Dwarves in your mind stole the PHB 1 in 4E's Dragonborn flavor text: I mean do you realize how Klingons like Dragonborn text is?
 

You know what threads like this make me think of? It's kind of an old fantasy cliche, particularly in works where the protagonist is a person from our world who's transferred into a fantasy world. (Also in science fiction; I'm thinking, say, Last Starfighter here.)

So you have the protagonist entering into a fantasy world, and he or she spends a lot of initial time gawking. Maybe stopping to stare as someone Not Human walks past in the street, maybe saying "What are you?" in an incredulous tone to someone Not Human, perhaps someone who's just gone out of their way to lend assistance. Sometimes, if you're the kind of kid I was, you get frustrated with the protagonist having such a hard time coping with things that look different, particularly if you've devoured a lot of works in which this behavior takes place. In the meantime, everyone else in the fantasy world also basically looks cooler and more sophisticated than the protagonist, because they're used to a definition of "cosmopolitan" that includes non-humans.

To refer back to the Mos Eisley example, one of the things that makes Luke more sympathetic is that he doesn't act like this. He doesn't marvel at every alien race at the cantina that isn't a pink-skinned primate. He doesn't ask Chewbacca "Wow, what are you?"

That's the play style difference I think threads like this illustrate. Some of us like the idea of a dragon-guy or a werewolf-chick receiving a lot of goggle-eyed "What the heck is that?" responses.* Others like the idea of human types defaulting to a Han Solo archetype, who can hang with inhuman co-pilots and think nothing of dealing with an inhuman bounty hunter. The best thing about having a bunch of races is that you can even do both: have societies where dragonborn and half-orcs are well-integrated, but shifters have to conceal themselves due to the role lycanthropes play in the world.

I'll admit, though, that I'm posting from the perspective of someone who likes the ramifications of truly mixed demographics. Sometimes it's just more fun to try figuring out what giant sapient beetles would serve for dinner if they had humanoid guests, or what sort of transport you could buy from a lizardman teamster, without having to go through the requisite period of "What do you mean they're not monsters?"



*I think it is substantially less cool, however, to get all "I'm gonna punish the player for picking a race I don't like by having the world treat him like crap!" on a player. It so frequently comes across as using your favorite civilizations like grudge monsters, probably because it so frequently is exactly that.
 

I don't know. The disagreements I see developing here are all a little too convenient for my tastes.

What about all of the exotic creatures in the 7.6890329 Interspatial Virtual Time-Net Version that they play on Calamari Seven? You know like the Walking Cat-Dog-Squirrel-Snake-Man Centaur Hybrid of the Ancient Arch Druidical Clover-Leaf Consortium that can spit Medusa hair at shaved-naked Ettins, and give green feywild tan boogers the Evil Eye as a universal racial attribute? With a +6 at first level as a basic bonus even without winning initiative? I don't think so! :rant::melee:

You don't hear anybody complaining about that though, now do ya? :1: :1:

I think this is all a thinly veiled effort by the mythical and cunning Co-bald Confederacy to ruin Magical Game Harmony between the United Amalgamated Fantasy Racial Purist League(s) and the newly revamped Racial Clone Progressive Experimentation Alliance. (By the way, I think the RCPEA got shafted at the Spacely Sprockets 301st Annual bowling tournament, back in 2917, and I'm not just trying to rub salt into an old wound either. I'm serious.)

Anyways, I say, "follow the money folks."
When in doubt, always follow the money.

If we don't watch out then we're all gonna end up just another set of THACO statistics for certain individuals who shall remain nameless, but would just love to see this kind of in-fighting in the broader Fanto-Sci-fi-Action-Detective-Mystery League.

We need Unity on this one people, not more, "well, I think the game is more about pirate ships with advanced deflector screens, than drow with built in old school Terminator cyborg kill-bot parts."

Can't we all just agree that sometimes a Rheingold dwarf is really just a beardless blue anti-gravity space man riding a red and yellow eyed spectral beaver-wolf across the vacuum packed Sea of Infinite possibilities?
 

I don't know. The disagreements I see developing here are all a little too convenient for my tastes.

What about all of the exotic creatures in the 7.6890329 Interspatial Virtual Time-Net Version that they play on Calamari Seven? You know like the Walking Cat-Dog-Squirrel-Snake-Man Centaur Hybrid of the Ancient Arch Druidical Clover-Leaf Consortium that can spit Medusa hair at shaved-naked Ettins, and give green feywild tan boogers the Evil Eye as a universal racial attribute? With a +6 at first level as a basic bonus even without winning initiative? I don't think so! :rant::melee:

You don't hear anybody complaining about that though, now do ya? :1: :1:

I think this is all a thinly veiled effort by the mythical and cunning Co-bald Confederacy to ruin Magical Game Harmony between the United Amalgamated Fantasy Racial Purist League(s) and the newly revamped Racial Clone Progressive Experimentation Alliance. (By the way, I think the RCPEA got shafted at the Spacely Sprockets 301st Annual bowling tournament, back in 2917, and I'm not just trying to rub salt into an old wound either. I'm serious.)

Anyways, I say, "follow the money folks."
When in doubt, always follow the money.

If we don't watch out then we're all gonna end up just another set of THACO statistics for certain individuals who shall remain nameless, but would just love to see this kind of in-fighting in the broader Fanto-Sci-fi-Action-Detective-Mystery League.

We need Unity on this one people, not more, "well, I think the game is more about pirate ships with advanced deflector screens, than drow with built in old school Terminator cyborg kill-bot parts."

Can't we all just agree that sometimes a Rheingold dwarf is really just a beardless blue anti-gravity space man riding a red and yellow eyed spectral beaver-wolf across the vacuum packed Sea of Infinite possibilities?
I get the sense that this post was made in the English language, as I recognize the words and letters, at least.

That's about the most I can get out of it, though.

-O
 

That is because Dwarves in your mind stole the PHB 1 in 4E's Dragonborn flavor text: I mean do you realize how Klingons like Dragonborn text is?

Well, to be fair, I don't think either of them really embodies everything about the Klingons, although they mirror certain aspects.

Dwarves are these stocky, tough, nasty, determined guys. They're the sort that if they're digging a tunnel and part of it collapses, they'll just pick up their shovel and resume digging. They won't stop until it's done.

Dragonborn are different though. They're powerful (the only PHB I race with a bonus to STR) and imposing figures. They're easily one of the largest of the PC races, and one of the strongest. They're the type that if they're digging a tunnel and it collapses, they'll just get a bigger shovel. They'll just apply more power to problem, rather than resolving it through sheer determination.

So yeah, Dwarves embody that aspect of determination about the Klingons in Star Trek, as well as their toughness. Dragonborn embody their strength and sense of honor being more important than anything else. They even have clans, which are not unlike the Houses seen in the TNG and later Klingons.
 

I agree with the OP, but don't think it's a big deal. This is a new game, not traditional D&D, and the basis in classic myths and sword & sorcery fiction is long gone. Yeah, I looked through the Player's Handbook 2... there were maybe one or two races or classes that seemed like things I'd use, so I didn't buy it.

Even if you did buy it, you're not being forced to use these things. Take what you want from it and don't use the rest if you're a DM, or don't involve yourself in games where they are prominent if you are a player.

And hey, what's wrong with the Mos Eisley cantina? It can be interesting to take that approach with a D&D world, just to shake things up a bit.
 



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