coriolis
Explorer
The Player's Handbook II introduced 2 feats which our group is finding problematic: Melee Weapon Mastery and Ranged Weapon Mastery.
For example, Melee Weapon Mastery requires a BAB of +8, Weapon Focus and Weapon Specialization in a melee weapon.
It gives you a +2 attack and +2 damage to ALL weapons of the same category (slashing, piercing or bludgeoning) as the weapon for the prerequisite feats. Note that this bonus stacks with the prerequisites.
In effect, you gain :
- the equivalent of 3 feats (Weapon Focus, Greater Weapon Focus, and Weapon Specialization)
- for a group of weapons
- which stacks with your current weapon focus/specialization
- all for easier prerequisites than the other feats in that chain (Greater Weapon Focus requires fighter 8, and Greater Weapon Specialization requires fighter 12)
That certainly seems very overpowered for a feat! Do you have any proposals on how it could be fixed?
For example, Melee Weapon Mastery requires a BAB of +8, Weapon Focus and Weapon Specialization in a melee weapon.
It gives you a +2 attack and +2 damage to ALL weapons of the same category (slashing, piercing or bludgeoning) as the weapon for the prerequisite feats. Note that this bonus stacks with the prerequisites.
In effect, you gain :
- the equivalent of 3 feats (Weapon Focus, Greater Weapon Focus, and Weapon Specialization)
- for a group of weapons
- which stacks with your current weapon focus/specialization
- all for easier prerequisites than the other feats in that chain (Greater Weapon Focus requires fighter 8, and Greater Weapon Specialization requires fighter 12)
That certainly seems very overpowered for a feat! Do you have any proposals on how it could be fixed?