PHBII: big problem - druids lack healing at low levels!

No. they didn't. If you don't understand the difference between what WOTC gave and what the OP wanted, sit under a tree and contemplate it.

Level 16, daily, close burst 2, all allies may spend a surge or make a save. Compare to a Warlord at level 16, encounter, close burst 5, all allies may spend a surge and get +2 defenses. Or a Cleric, level 10 (they don't even GET a level 16 heal), daily, close burst 5, all allies regain as though they spent a surge, plus Charisma. Looks to me like a weaker version of a leader's heal, straight up.

Again, what is being asked for is a considerably more significant dip into a leader's abilities, for no additional cost. To do this, the entire class would need to be retooled, taking out something to put that kind of healing back in. To simply add it for no extra cost is unbalanced. If Silverblade wishes to have that kind of healing for the Druid again, there is no reasonable way to do it without removing an equally significantly set of abilities from the class, or, one final time, the class will be overpowered.
 

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Again, what is being asked for is a considerably more significant dip into a leader's abilities, for no additional cost. To do this, the entire class would need to be retooled, taking out something to put that kind of healing back in. To simply add it for no extra cost is unbalanced. If Silverblade wishes to have that kind of healing for the Druid again, there is no reasonable way to do it without removing an equally significantly set of abilities from the class, or, one final time, the class will be overpowered.

I can't speak for Silverblade, but I would have been okay with less of something else for some healing. Exactly what, I don't know, because I have only seen the first few levels. However, as I said, MC is fine- if less desireable for what I wanted

However, he just wanted some weaker healing class powers earlier to make the class a "secondary" healer (or maybe "tertiary" depending on what you to rate the various leaders against one another) . I think it is a reasonable want for the druid class. He just didn't get it.
 


I don't think it would be game-breaking to give them a fairly weak healing ability maybe at the expense of a feat.

Say, 1/encounter, close burst 3, triggers a healing surge, costs a Move action.

(as opposed to a 1/day minor action multiclass feat.)

I mean, it's powerful for a feat and blurs class roles. But maybe it would work if you mostly want healing abilities for flavor.

-O
 

Herbal Healer (Heroic Feat)
Pre-Requisit: Druid.
Benefit: During a short rest, any healing surges used in the presence of a druid grant extra Hit Points equal to the Druid's Wisdom bonus. This does not stack with other druids.

Speedy Recovery (Heroic Feat)
Pre-requisit: Druid, Herbal Healer.
Benefit: Functions just like a Paladin's Lay on Hands, except for the following. Instead of its times per day based on Wisdom, base this on a secondary stat. This makes it on par with Lay on Hands, since Wisdom is a secondary for the Paladin.

Earth's Womb (Druid Utility 6)
Daily * Primal, Teleportation
Move Action Close Burst 2
Target: You or an ally.
Effect: The nearest surface parts, swallowing the target for two rounds. They have full concealment and none outside have line of effect/sight, but the target can make no actions beyond a Second Wind or using items such as potions. (Compare to Astral Refuge, Cleric Daily 10)

Grow like Weeds (Druid Utility 10)
Daily * Primal, Healing
Minor Action Close Burst 5
Effect: One ally who is currently dying is immediately stabilized. They have Regeneration 2+Wisdom until they reach 1/4th their hit points (the equivalent number of a healing surge).
 
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I don't think it would be game-breaking to give them a fairly weak healing ability maybe at the expense of a feat.

Isn't that basically just the same as multiclassing into cleric or warlord, then? I mean, it's not like you have to say (in-character) "I'm part cleric." You just describe it as a druid who heals.
 

Isn't that basically just the same as multiclassing into cleric or warlord, then? I mean, it's not like you have to say (in-character) "I'm part cleric." You just describe it as a druid who heals.
This is per-encounter, not per-day. Otherwise, basically, yeah. :)

-O
 


I don't think it would be game-breaking to give them a fairly weak healing ability maybe at the expense of a feat.

But they DO have fairly weak healing powers, right now, in the PH2, and don't even need to spend a feat. They can also splash into encounter healing, if they choose to dip into Warlord to gain Warlord's Banner, for example, instead of Cleric for Mass Cure Light Wounds. If they dip into Cleric, they instead dip into dailies that allow them to heal WITHOUT spending surges.

*snip example*
(as opposed to a 1/day minor action multiclass feat.)

And if they dip into a formal Leader class, they get a minor action 1/day, AND can spend another feat to get a full-blown, full-powered healing utility power, AND another feat to get a full-blown encounter attack healing power, AND another feat to get a full-blown daily attack healing power.

It all works perfectly well, and falls within the examples given, right now, as we type, to make a Druid into the desired hybrid.
 

Druids get the heal skill on their list and ritual skill. That makes them excellent healers, not combat healers maybe but that was ime only and emergency trick of any druid I ever saw.
 

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