Hey! My 3E druid always let the fighter wash the bottles!3e druids wore too many hats; healer, nuker, wild-shaping warrior, summoner, outdoor survivalist, diviner, scout, chief cook, & bottle-washer.

Hey! My 3E druid always let the fighter wash the bottles!3e druids wore too many hats; healer, nuker, wild-shaping warrior, summoner, outdoor survivalist, diviner, scout, chief cook, & bottle-washer.
And they say Fighters didn't matter after level 11. What about those Epic Bottles? Who could wash an Iron Flask if not a level 12 Fighter?Hey! My 3E druid always let the fighter wash the bottles!
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As Bold Or Stupid notes, druids get the Heal skill on thier skill list...odd for a non-healer, eh?
And healing in combat is what counts, not out of combat!
Sure it's nice if you heal more after a fight, but it's not nearly as important as staying alive in the fight.
The issue here is not need, but want. The OP wants the Druid to have healing abilities because that fits the fluff in his head of a Druid.Why does a druid need magical healing powers beyond that?
Druids should get heals, they should not have to multiclass for it,
The issue here is not need, but want. The OP wants the Druid to have healing abilities because that fits the fluff in his head of a Druid.
Druids...heal, it's a long standing part of D&D. Removing that isn't useful.
Sigh.
I won't disagree with you on the overpowered dr00ds needing stomped (CODzilla is too nice a term for it, IMHO, lol). But ya see what I mean?![]()
I feel similarly about Cleric/Wizard archetypes in 4E, but I've learned to live with it.The question I would pose is: If you turned druids into Leader-types, what would you get rid of -- the controller or the striker aspect?
Personally, I'd get rid of the striker.