Phyrric Legacy - Shackled City OOC Thread

Legildur said:
And just a gentle reminder about experience points for the skulk :)

Not to worry...I'm on the verge of granting a lump experience award for this and a few other recent occurrences.

Actually, let's just take care of it now, shall we?

All PCs get 300 xp. This total is for 1.)Getting information from Patch, 2.)Securing the cooperation of Keygan Ghelve, 3.)Defeating the skulk, and 4.)Good role-playing.

Nice job, all!
 
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CAMPAIGN UPDATE!!!!!

Okay, obviously you guys are on the verge of delving into your first dungeon. Before I can set you loose on the place, however, there are a few things we'll need to get in order.

1. Of course, we need to get everybody together at Ghelve's Locks. I'd like to see posts from Jdvn1, WBDB, and Land Outcast to faciliate this, but I'll make assumptions and NPC those folks if need be.

2. What are you going to do with Mr. Skulky? You can leave him with Ghelve, turn him in to the watch, or do something else entirely. Clearly, Flannad and Liracor have a difference of opinion as to how trustworthy the town guard is. That's fine, so we'll probably need the other PCs to weigh in and come to a majority decision.

3. For the dungeon delve....Are you set to go as is, or do you want to try to obtain any additional equipment or supplies? What will you use as a primary light source? And, I need to know a general marching formation you will use....front, middle, rear.

4. It would be useful at some point (doesn't have to be right now) to establish a 'standard operating procedure' for handling common dungeon events...For example, opening a door. This will be a huge time saver, as we will not need to wait a week for everyone to post 'I listen at the door.' 'I search for traps.' etc. If I know what your character wants to do ahead of time, I can resolve the checks, and keep you guys moving on to the interesting parts.

5. Finally, how do you feel about appointing a party leader? Now, this would not be someone who has control over the other characters per se, but someone who could decide for the group whether to go left or right at a fork in the passage, that sort of thing. Again, this could be a big time saver, as we wouldn't have to waste time waiting for the group to make this sort of mundane decision. I'm not set on this, and if the group's not for it, we won't do it.

I was also considering a 'first-come, first-served' approach to this kind of thing....First person to post 'Brother Theophilus leads the way down the left fork' makes the call. Again, just an idea.

I welcome all comments and concerns about these matters. Make your opinions known please!
 

I'm back full time now! Just in time for everyone to leave for GenCon! :)

As for Mal's questions:
  1. Jon will have his reactions once filled in. :)
  2. Jon's instinct is to give it to the guard, but try to question it first. However, once hearing from the other group, his suspicion of the town guard will rise. He will have a suggestion once they are back (turn over to the Church)
  3. Jon can't really carry all that much more; light sources are the main thing he'd want. 10' pole for the gnome? Would like Ghelve to id which doors or the 'tooth' ones and what is on the map if he knows (at least tell us where we would start).
  4. Jon's sheet outlines his combat actions. Door actions are not Jon's to make. :)
  5. Neutral on it. Jon is a face, but not really a leader. Arak may think he's a leader, but he's not a face. :p
 

1. tactics for Flannad updated
2. leaving Skulk with church great idea
3. Flannad can't afford any supplies, so unless someone has a secret stash, he is good to go right now.
4. no light source required in Flannad's view :)
 

1. I caught up! Sorry for getting a little behind. I think the editing threw me off. Oh, and kudos to L_O for NPCing Dowlee a bit for flavor. And, he hit her natural response dead-on.

2. Once Dowlee gets there, she'll recommend taking him to the watch, taking his body in a covered stretcher to avoid suspicion. Ghelve can't do anything with him, and I don't know what other option we have. We can try to question him at the guard's barracks, but the longer we wait, the more likely Ghelve is in danger. Once those bad guys find out their guard is gone/dead, they'll be angry and take it out on Ghelve. I'm not sure the Church could handle a prisoner, though if they're okay with it, so is Dowlee.

3. I don't need any more supplies. Dowlee would rather be in the middle or towards the back, where her bow is most useful.

4. Dowlee will tend to cover the door with her bow, ready to shoot anything immediately on the other side.

5. I'm not sure a party leader is necessary, but I'm not particularly against it. Deciding which way to go, I think, can be left to whomever is in front, likely a Roguish sort of character who'd be scouting for traps.
 

Malvoisin said:
All PCs get 300 xp. This total is for 1.)Getting information from Patch, 2.)Securing the cooperation of Keygan Ghelve, 3.)Defeating the skulk, and 4.)Good role-playing.

Nice job, all!

Just for the sake of clarity....everybody should have a total of 350 xp now.
 

Legildur said:
1. tactics for Flannad updated

I really think this is a great addition to the character sheet. It puts me in a much better position to run your characters if an absence is necessary, or your posting is delayed.

Jon and Flannad have a 'Tactics' section so far. If any of the rest of you would be so inclined to add such to your sheets, I'd greatly appreciate it! :)
 


Malvoisin said:
Just for the sake of clarity....everybody should have a total of 350 xp now.
Oh, cool. More than I thought. The previous 50 wasn't for the alley fight, was it?
 

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