Jdvn1
Hanging in there. Better than the alternative.
True. It's also a gateway feat, though. I don't remember what books are allowed, but in the Draconomicon there's a really nice feat that lets you ignore 5 points of all DR. It requires Weapon Focus and Combat Expertise.Land Outcast said:WF isn't really "fitting" with him, I mean, of course it's one of the "generic feats" and if no interesting option arises, 'tis always good to have a "+1" to hit with your primary weapon... :\
I like the trip feats, but they're not easy with scimitar and short sword... though, when you Rage, your scimitar and shortsword attacks go up anyway.Land Outcast said:Power Attack is a big no-no for someone fighting with two weapons... at least at this levels...
Power atack in 1: attack = Scimitar -1 and Shortsword -5 :\
Combat Expertise... when he enters combat, if he enters rage (most likely), it is of no use... Of course, it opens for the Trip-Disarm Improved feats, which are nothing to be mocked at... but I'd like to hear some ideas...
(as an aside, one of the reasons I like double weapons is that you can choose to power attack and use the weapon as a two-handed weapon and get the extra oomph out of it)
Look for higher level feats that interest you, and work towards those.
I think Improved Unarmed Strike, and then Improved Grapple would fit the character's style (though you'd know better than I would). Whenever I play Fighters, I feel bad taking that feat, though, because since I tend to fight with weapons, it feels like a waste. It would certainly make you stronger against casters, though.Land Outcast said:There lays the problem: I've got not the least idea
At first I was searching for a feat which allowed me to buy ranks in skills as class instead of cross-class with my first level... but anything interesting would go.
Actually now I'm considering Improved Unarmed Strike...
Quick Draw, Improve Initiative, and Iron Will are always useful too.