Phyrric Legacy - Shackled City OOC Thread

Land Outcast said:
WF isn't really "fitting" with him, I mean, of course it's one of the "generic feats" and if no interesting option arises, 'tis always good to have a "+1" to hit with your primary weapon... :\
True. It's also a gateway feat, though. I don't remember what books are allowed, but in the Draconomicon there's a really nice feat that lets you ignore 5 points of all DR. It requires Weapon Focus and Combat Expertise.
Land Outcast said:
Power Attack is a big no-no for someone fighting with two weapons... at least at this levels...
Power atack in 1: attack = Scimitar -1 and Shortsword -5 :\

Combat Expertise... when he enters combat, if he enters rage (most likely), it is of no use... Of course, it opens for the Trip-Disarm Improved feats, which are nothing to be mocked at... but I'd like to hear some ideas...
I like the trip feats, but they're not easy with scimitar and short sword... though, when you Rage, your scimitar and shortsword attacks go up anyway.

(as an aside, one of the reasons I like double weapons is that you can choose to power attack and use the weapon as a two-handed weapon and get the extra oomph out of it)

Look for higher level feats that interest you, and work towards those.
Land Outcast said:
There lays the problem: I've got not the least idea
At first I was searching for a feat which allowed me to buy ranks in skills as class instead of cross-class with my first level... but anything interesting would go.

Actually now I'm considering Improved Unarmed Strike...
I think Improved Unarmed Strike, and then Improved Grapple would fit the character's style (though you'd know better than I would). Whenever I play Fighters, I feel bad taking that feat, though, because since I tend to fight with weapons, it feels like a waste. It would certainly make you stronger against casters, though.

Quick Draw, Improve Initiative, and Iron Will are always useful too.
 

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Malvoisin said:
The 'Let's all help choose a feat for Remen' contest has begun! Hooray!
I'm not entirely sure why people don't do this more often, actually. Other people have good ideas for making characters, and can help to optimize your own. I think we're all Big D&D Boys and feel silly asking for help on what feels to be the most basic part of D&D.

Just because it's basic doesn't mean it's simple, though, and there are a lot of options to consider.
 

Intimidating Rage (CW)? Scare people who are attacking Dowlee? (but no intimidate)
Iron Will? Buff off that Will save even more (your too angry to be controlled!)
Power Attack to get to Cleave et al.
Endurance to get to Diehard later?
 

Jdvn1 said:
I'm not entirely sure why people don't do this more often, actually. Other people have good ideas for making characters, and can help to optimize your own. I think we're all Big D&D Boys and feel silly asking for help on what feels to be the most basic part of D&D.

Just because it's basic doesn't mean it's simple, though, and there are a lot of options to consider.

Oh yeah, I completely agree with this. We always used to do this in FTF games. Working together to come up with great character ideas was a fun part of the social experience of D&D.
 

I'm happy to have Flannad out front. Malvoisin, how far ahead should Flannad be to make best use of his darkvision, low-light vision and stealth abilities without being compromised by the party or leaving himself too exposed? Different DMs have different ideas on this.
 



Legildur said:
I'm happy to have Flannad out front. Malvoisin, how far ahead should Flannad be to make best use of his darkvision, low-light vision and stealth abilities without being compromised by the party or leaving himself too exposed? Different DMs have different ideas on this.

Hmm, good question. I've seen different things here. 30 feet maybe?

Ultimately, it's your call. I tend to play it kind of fast and loose on vision and distance, unless there is a specific encounter that warrants precise measurement.
 

Malvoisin said:
Hmm, good question. I've seen different things here. 30 feet maybe?

Ultimately, it's your call. I tend to play it kind of fast and loose on vision and distance, unless there is a specific encounter that warrants precise measurement.
Assuming a 30' light source (torch), that'd put him on the edge of the shadow for critters w/o low-light. So, he wouldn't be hiding from things w/ low-light or darkvision (unless there is cover). 60' is good shadow for low-light, but a bit far from the party (two move actions to get there). We use 30' in our FtF game just for that reason.
 

stonegod said:
Assuming a 30' light source (torch), that'd put him on the edge of the shadow for critters w/o low-light. So, he wouldn't be hiding from things w/ low-light or darkvision (unless there is cover). 60' is good shadow for low-light, but a bit far from the party (two move actions to get there). We use 30' in our FtF game just for that reason.

Right, that's what I was thinking. I don't know if Legildur is comfortable having Flannad that far out in front of the party's muscle.

60 feet for optimal stealth?
30 feet for better protection?

Your call, Legildur.
 

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