Phyrric Legacy - Shackled City OOC Thread

Legildur:

Just to clarify...do you want to take 20 on every search check for Flannad?

I ask just because you said he wanted to 'briefly' check for traps in your latest post. I wasn't sure if that's just description, or if it means you just wanted to make a regular skill check.
 

log in or register to remove this ad

Where feasible, yes. Particularly for doors/chests etc. If we are in a hurry for some reason, then normal search checks. So, after an initial listen check, he'll then take 20 on the last flight of stairs.
 

Legildur said:
Where feasible, yes. Particularly for doors/chests etc. If we are in a hurry for some reason, then normal search checks. So, after an initial listen check, he'll then take 20 on the last flight of stairs.

Legildur, let's talk a bit more about assumptions and standard operating procedure for dungeon exploration.

1. I will presume that Flannad is constantly looking and listening, relying on his keen gnomish senses to detect trouble. So, unless you want to state that he is looking or listening for something specific, you won't need to express this all the time. I will automatically make Listen and Spot checks for him as things move along. In fact, I'll post the results of such checks (if applicable) in the initial description of a new room or area, so if there is no Listen/Spot result described, you can assume he didn't note anything unusual.

2. It's fine to take 20 on search checks here and there, particularly for doors, chests, or other objects. However, to take 20 on every square foot of room and hallway implies a very leisurely pace, which doesn't make sense from a role-playing standpoint in this situation (after all, there are abducted children to save!) I'm not going to go so far as to disallow you from taking 20 on search checks, but do keep the situation in mind for future reference. Too much dallying will likely certainly have negative consequences for the party. I will assume that doors, chests, etc., will be searched with a Take 20. For floors, walls, stairs, etc., you will need to specify in your posts whether a Search check is to be made, and whether it is a standard check, or a Take 20.

3. For rooms and corridors that Flannad scouts and finds non-threatening, is it fair to assume that he would then give the rest of the group the all-clear to join him in that location? If that's all right with you, I'll just post descriptions of these areas for the whole group (essentially assuming the scouting took place, but skipping the playing out of it). I fear otherwise the game would really bog down while Flannad scouts, and the five other players are left twiddling their thumbs. No fun for them, so I'd rather try to streamline things if we can. Obviously, in a situation where Flannad finds something interesting/dangerous, we'll make surprise checks, or role-play the event as needed. I'm just talking about the routine exploration here.

Please do let me know how you feel about these matters. I welcome opinions from the other players as well. Thanks!
 
Last edited:

Malvoisin said:
Legildur, let's talk a bit more about assumptions and standard operating procedure for dungeon exploration.

1.In fact, I'll post the results of such checks (if applicable) in the initial description of a new room or area, so if there is no Listen/Spot result described, you can assume he didn't note anything unusual.
I'd only request them if I though something was up after an initial entry into a room ('That's odd....')

Malvoisin said:
2. For floors, walls, stairs, etc., you will need to specify in your posts whether a Search check is to be made, and whether it is a standard check, or a Take 20.
Don't forget you can always take 10 when not threatened (it takes no more time than a normal roll). So, take 20 on the important stuff, and 10 when not. :)

Malvoisin said:
Please do let me know how you feel about these matters. I welcome opinions from the other players as well. Thanks!
Seems find to me.
 

Guys,

I feel like we don't really have a consensus yet as to where to explore next. Some of you seem to want to check out the doors on the south wall (Liracor, Remen) while some of you want to press on down the western corridor (Jon, Flannad). Dowlee, meanwhile, had expressed an interest in making a thorough search of the present room.

Please continue to discuss this in-character, and I'll move you on when I have a clearer idea what you're going to do.
 

Sorry Malvoisin, I would have responded to you sooner, but for some reason I'm not receiving e-mail alerts for new posts in my subscribed threads. Not sure if it is an EnWorld problem or if my work spam filter is trashing them.

Anyway, your proposed procedures are fine by me. It always takes a bit of adjustment for style - I have another PbP DM who will only provide results reactively to skill checks, ie you must state that you are using a particular skill.

1. Fine.

2. Take 20 on high risk items (doors/chests etc). Standard roll otherwise unless specifically noted. No point in taking 10 as Search check modifier not high enough to really find anything.

3. Yes, please keep them all moving nicely as a disjointed group - Flannad 30ft out from Remen, who is 30ft out from the remainder of the group.
 

Legildur said:
Sorry Malvoisin, I would have responded to you sooner, but for some reason I'm not receiving e-mail alerts for new posts in my subscribed threads. Not sure if it is an EnWorld problem or if my work spam filter is trashing them.
Its ENWorld. Weekly updates work fine, but not the instant ones.
 

Legildur said:
Sorry Malvoisin, I would have responded to you sooner, but for some reason I'm not receiving e-mail alerts for new posts in my subscribed threads. Not sure if it is an EnWorld problem or if my work spam filter is trashing them.

I don't have this problem, because I obsessively check the boards every 10 minutes or so, to see if anyone has posted... :lol:

It's not a problem, Legildur. Your response time is still pretty quick.
 


Malvoisin, if the group gets it together, feel free to have Flannad try and disarm a trap on the door that they wish to go through as per Jon's suggested route. Make sure he listens first. Of course, if the group decides to try and find an alternative route where the skulks and dark gnomes may have already disarmed doors and jammed them open, then that is alright by him.
 

Pets & Sidekicks

Remove ads

Top