Phyrric Legacy - Shackled City OOC Thread

Malvoisin said:
Legildur, Question, and Whizbang, do you have a particular color you'd like me to use for your characters on the combat map?

For the others, I just matched it with the colors used for speech/thought text.
No preference for me. I'm just happy to have a DM! I use Deep Sky Blue for my speaking text in all my PbP games. But I'm just as happy for Flannad to be represented by an 'F' or even an 'f' (given he's a little guy).
 

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Question said:
Pink!

I think it would be better to use another map making method though, something like : http://www.irony.com/java/mmee

Yeah, I know my maps aren't exactly works of art, but I don't have a ton of time to devote to the process.

Still, I'll check out that program in the near future when I get time. If its learning curve isn't too steep, it may be a possibility.

Thanks for the link!
 


Legildur said:
I've just had a look at the link put up by Question, and it seems a fairly simple and reasonable tool. Not much of a learning curve. :)
I'd really rather just go as-is rather than have an endless series of improvements offered by the players. The focus should be on the game, not on discovering and learning superior mapping tools, character sheets, dice rollers, etc. Few enough games here last more than an encounter or two; anything that slows down a game (even if its theoretical purpose is to speed them up later on) just increases the chance that this game really will die next time.
 

Whizbang Dustyboots said:
I'd really rather just go as-is rather than have an endless series of improvements offered by the players. The focus should be on the game, not on discovering and learning superior mapping tools, character sheets, dice rollers, etc. Few enough games here last more than an encounter or two; anything that slows down a game (even if its theoretical purpose is to speed them up later on) just increases the chance that this game really will die next time.

Not to worry, good Whizbang! My focus will continue to be on keeping the game moving, and above all, making sure that everyone is having fun! :)
 

I can read either sort of map just fine, there's no problem with however you want to do it.
 

Malvoisin, the IC thread is making me wonder about how you want to run combat here. Maybe I missed something, but by broadcasting initiative order, it seems to me that you want to resolve each action sequentially and then wait for the next character's turn and then respond to that. Or do you want the actions for everyone and you'll make them fit as best you can?
 



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