Phyrric Legacy - Shackled City OOC Thread

Legildur said:
Malvoisin, the IC thread is making me wonder about how you want to run combat here. Maybe I missed something, but by broadcasting initiative order, it seems to me that you want to resolve each action sequentially and then wait for the next character's turn and then respond to that. Or do you want the actions for everyone and you'll make them fit as best you can?

Legildur, it's most definitely the latter. While the former method is certainly more true to tabletop role-playing, it also is far too slow for Play-by-Post. The reason for broadcasting the initiative order is to give the players a fair idea of what is likely to have occurred by the time their PCs come up to bat.

So, you could post something like, "If thug #2 is still standing, Flannad shoots at him. If he has fallen beneath Liracor's sword, shoot #3 instead." Or, words to that effect. And, hopefully with a little more description and role-playing. ;)

So, yeah, bottom line is.....Post your combat intent for the round as quickly as possible, and include as many conditional options as you can. I'll mold it all together into a cohesive round, as best I can (and don't worry, I will never have your PC take foolish actions, unnecessary risks, etc.) We just concluded a combat over in my Fiend's Embrace game, and I thought it went well (though you could ask Whizbang and Land Outcast for their opinions as well).

Hope that helps! Sorry for not making it clearer from the start.
 

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Okay, Remen and Dowlee are off in pursuit of the fleeing thug, and Jon is staying in the alley with the priest.

Question, Whizbang, and Legildur, can you also post your character's intentions, whether they will be running in pursuit of the thug, or staying in the alley? Then I will resolve the last part of combat round 2, and move on from there.

Thanks!
 

Gosh, I was hoping someone would stabilize the dying thief for questioning later. :heh:
 

Jdvn1 said:
Gosh, I was hoping someone would stabilize the dying thief for questioning later. :heh:
We have at least two characters who haven't done anything yet, but I can tell you Jon is more concerned with the living than the dead/dying. :)
 

I just don't think much is going to come from chasing a thief in a pretty dark day. But, by questioning the thief, we can find out more about the living. ;)
 

Flannad would agree with you, if he bothered to think about it. Of course, anyone could try a DC 15 Heal check.... but for Flannad (if he thought of it) it would be a bit of a gamble to see if it actually worked.
 

Hey all,

I wanted to say a few words about skill checks. For the most part, I expect you, the players, to initiate your own checks. I do not wish to take on the responsibility for assuming whether you do or don't want to use your skills in any given situation.

As a recent example, Arak and Remen both made statements to the thug they chased down, which would have been wonderful opportunities for Intimidate checks. I didn't make said checks though, because I didn't know if that was your intent.

This rule of thumb applies to social skills (i.e., Diplomacy, Bluff, Intimidate, Gather Information, etc.), Knowledge checks, and most others, notably Search. If you role-play that your character is examining a room, make sure you include a parenthetical (Search +2) or else you're going to miss finding a lot of stuff.

There are a few exceptions, such as Spot and Listen checks, but for the most part, I only make skill check rolls if you ask me to.

Just one of my little quirks.... :)
 


Hey all,

Sorry for my lack of posting over the last two days, it was a very busy weekend, what with Father's Day and all.

Expect a new post for the game later today.
 

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