Malvoisin
First Post
Legildur said:Malvoisin, the IC thread is making me wonder about how you want to run combat here. Maybe I missed something, but by broadcasting initiative order, it seems to me that you want to resolve each action sequentially and then wait for the next character's turn and then respond to that. Or do you want the actions for everyone and you'll make them fit as best you can?
Legildur, it's most definitely the latter. While the former method is certainly more true to tabletop role-playing, it also is far too slow for Play-by-Post. The reason for broadcasting the initiative order is to give the players a fair idea of what is likely to have occurred by the time their PCs come up to bat.
So, you could post something like, "If thug #2 is still standing, Flannad shoots at him. If he has fallen beneath Liracor's sword, shoot #3 instead." Or, words to that effect. And, hopefully with a little more description and role-playing.

So, yeah, bottom line is.....Post your combat intent for the round as quickly as possible, and include as many conditional options as you can. I'll mold it all together into a cohesive round, as best I can (and don't worry, I will never have your PC take foolish actions, unnecessary risks, etc.) We just concluded a combat over in my Fiend's Embrace game, and I thought it went well (though you could ask Whizbang and Land Outcast for their opinions as well).
Hope that helps! Sorry for not making it clearer from the start.