Phyrric Legacy - Shackled City OOC Thread

Land Outcast said:
Not "what I was searching for" because I wasn't searching for anything specific, just wanted to know about it...

The variant looks interesting, your opinion?

Are you referring to the whirling frenzy variant? I suppose I'd be open to allowing its use for Remen, if you're so inclined. Just be sure to place all the details on his character sheet for me, please?
 

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It seems like the group is leaning towards camping out in the dungeon.

Are there any special precautions to be taken (in addition to Whizbang's suggestion to close the doors)? A watch order to be established?

edit: The group also should realize that they are going to be having a problem soon with a lack of food and water. Things aren't yet to the point that I'm going to impose ability penalties or the like, but the group is likely getting uncomfortable from hunger and thirst. At the least, this should begin to be made known in your role-playing...and it should be something the party looks to remedy soon.
 
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Wow, four of you have already leveled up your characters! Thanks!

I can't promise I'll be able to go over the numbers and details in the very immediate future, but I will get to it as soon as I can. Keep an eye open in this thread for any questions, comments, or corrections I may have.

Whizbang and Jdvn1, please let me know when your characters are leveled up as well, please.
 

Malvoisin said:
edit: The group also should realize that they are going to be having a problem soon with a lack of food and water.
I can Create Water, so it's just food we have to worry about.
 


Malvoisin said:
That's right!

Okay, so nobody will have to die of thirst. That's good to know... :lol:
Jon's fine, for some strange reason (no reason not to use the pp before resting).

We can set a watch w/ some sort of barricade, but Jon need's 8 hours rest (though he only meditates, I mean "sleeps" for 4). If watching is not strenuous, he could take a watch.
 

Malvoisin said:
OOC: Flannad grabbed that gray bag from the chest a couple of rooms back...
OOC: An the cloaks (Remen and Flannad have one each).

Jdvn1: As far as I know, we have seen no 'U' doors.

As for the items, here are my suggestions: Tanglefoot bag is probably useful for Flannad (instance sneak attack target). We can split the antitoxin between Dowlee and Arak (2 each). 8 sunrods is enough for 1 person each, with extras going to Arak and Jon (jon's already the light holder). I never really saw the use for twindertwigs, but they weight nothing, so anyone who has a torch can take a bunch (Jon will take them if no volunteers). Acid's and alchemist fires should go to non-melee folks (1 Acid/Fire each to Flannad and Dowlee, w/ the left over Fire to Jon). Smokesticks to Jon and Flannad to cover escapes, and the thunderstone to Dowlee. Thoughts?

If someone finds out the mysterious bottle is magical, a Spellcraft check may determine what it is.

I suggest we use the table to barricade the one non-secret entrance.
 

stonegod said:
Jon's fine, for some strange reason (no reason not to use the pp before resting).

We can set a watch w/ some sort of barricade, but Jon need's 8 hours rest (though he only meditates, I mean "sleeps" for 4). If watching is not strenuous, he could take a watch.

Yeah what's up with the weird dude...he never seems to eat or drink anything...? :lol:
 

stonegod said:
OOC: An the cloaks (Remen and Flannad have one each).
Right, forgot about those...

stonegod said:
Jdvn1: As far as I know, we have seen no 'U' doors.
Actually, the second door in the recent room with the scattered junk and partially built automaton had a 'U' door. I'll update the map momentarily.

stonegod said:
As for the items, here are my suggestions: Tanglefoot bag is probably useful for Flannad (instance sneak attack target). We can split the antitoxin between Dowlee and Arak (2 each). 8 sunrods is enough for 1 person each, with extras going to Arak and Jon (jon's already the light holder). I never really saw the use for twindertwigs, but they weight nothing, so anyone who has a torch can take a bunch (Jon will take them if no volunteers). Acid's and alchemist fires should go to non-melee folks (1 Acid/Fire each to Flannad and Dowlee, w/ the left over Fire to Jon). Smokesticks to Jon and Flannad to cover escapes, and the thunderstone to Dowlee. Thoughts?
This breakdown looks good, and if no one objects, I'll go with this. Everyone please update your character sheets accordingly, with your new loot. I forgot to mention that the skulk also has dropped a rapier, if anyone wants that.

Also, there is one correction to the above...no tanglefoot bag. There was one in the room, but it was grabbed and thrown by the raggamoffyn/skulk way back when the combat first started.

stonegod said:
I suggest we use the table to barricade the one non-secret entrance.
Good idea, I'll incorporate this into the next turn as well.
 

Allocation works for me. But I would add that Flannad would be keen to have access to an antitoxin if he were disarming a mechanical trap that is posisbly poisoned...

<edit> Flannad also has two days of rations. Given it is for small people, then he could share with Dowlee.... but you other heffalumps will have to make do :)
 
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