Malvoisin
First Post
I think that's Cure Critical....Jdvn1 said:That's probably about what I'll end up having to do.And: CCW?
You don't have to worry about selecting that one for a while.

I think that's Cure Critical....Jdvn1 said:That's probably about what I'll end up having to do.And: CCW?
I was going to ask about this, actually. When we level and gain hitpoints ... I don't know if there's terminology for this. I was 4/9 before and gained 5 max hp. Do I go to 4/14 or 9/14? If I was at 9/9, would I go to 9/14 or 14/14?Malvoisin said:2. Current hit points: 6/14.
Hmm, you know, that's a question that occurred to me too, but I'm pretty sure you stay at whatever number of hit points you had before you levelled. I honestly can't say I'm certain though. Anybody know how this is supposed to handled, according to the RAW?Jdvn1 said:Ah, brain fart.
I was going to ask about this, actually. When we level and gain hitpoints ... I don't know if there's terminology for this. I was 4/9 before and gained 5 max hp. Do I go to 4/14 or 9/14? If I was at 9/9, would I go to 9/14 or 14/14?
Or, as a third option, would you try to preserve a "hp percentage"? As in, 4/9 is about 44.4% hp. Gaining 5 max hp, 44% of 14 is now 6/14. In which case, the follow-up question is: would I go to 6/9 hp from resting first (going to 66.7%), there-by going to 9/14 hp, or would I keep the 44%, go to 6/14 from levelling, and then be at 8/14 hp after resting?
In other words, it doesn't specify. At least, it doesn't make a distinction between max hit points and current hit points.PHB p 58 said:Hit Points: Roll a Hit Die, add your character's Constitution modifier, and add the total roll to his or her hit points. Even if the character has a Constitution penalty and the roll was so low as to yield a result of 0 or fewer hit points, always add at least 1 hit point upon gaining a new level.
Though, personally, I think it's silly to say, "Well, I was at 9/9 and now am at 9/14--I levelled so now I need curing!" Or otherwise saying, "I levelled and I need more curing than I did before!" Though, circumstance comes into play. I could see an arguement for this happening during uncomfortable rest, as in a dungeon. Ultimately, it's probably a GM call.
Woo!Malvoisin said:Well, guys, it looks like I have an answer to the great hit point conundrum. The new hit points get added to both sides of the equation, meaning Dowlee is going to be at 11/14 hit points.
So, there you go, you're not as badly hurt as you thought!![]()
Malvoisin said:Question:
I've just gone over Liracor's 2nd level character sheet, and I have a few comments and questions.
1. His hit points should be 16 now. I think you may have forgotten the 2 extra hp from his CON bonus.
2. You should update his possessions and money. I have him as having picked up a sunrod, and another 5sp and 10cp.
3. I notice that Liracor is rather short on equipment. Was this a deliberate choice, or just an oversight? If you want to go back and retroactively spend some of his money on basic adventuring equipment, I would allow that. At the very least, he should have some clothing.
4. It's troubling me that he is short one zero level spell, so here's what I'll do. He can go ahead and choose one more 0 level spell known, even though it's not on the Duskblade class spell list. I do want to approve your choice, though. It needs to be a combat-oriented spell, to maintain the right 'feel' for the class.
5. Finally, about the name for his newest spell learned....Bigby's Tripping PANTS???Shouldn't that be Bigby's Tripping Hand? While the idea of tripping pants is hilarious, I just don't know if that's right....
Funny stuff.
I think that about does it for 2nd level Liracor.
So Jon, who was 2/8, is now 6/10? (+2 from rest, +2 from level)Malvoisin said:Well, guys, it looks like I have an answer to the great hit point conundrum. The new hit points get added to both sides of the equation, meaning Dowlee is going to be at 11/14 hit points.
So, there you go, you're not as badly hurt as you thought!![]()