Pick a 7th level spell (Conjurer/Alienist)

Jalkain

First Post
My Conjurer/Alienist has just reached 14th level, and I'm currently picking new spells for him. His list of high-level spells is as follows:

6. Acid Fog, Analyze Dweomer, Contingency, Disintegrate, Legend Lore, Repulsion, Summon Monster VI, Tenser's Transformation

7. Bigby's Grasping Hand, Limited Wish, Reverse Gravity, Summon Monster VII

(Illusion/Necromancy barred, 3.5e rules)

One spell has to be a Conjuration - I think I'll probably go for Greater Teleport. Any thoughts on what the other one should be? I'm feeling strangely indecisive today! I have a few thoughts, but I'm interested what the board members think.
 
Last edited:

log in or register to remove this ad

What are your opposed schools? If Necromancy is not one of them, Waves of Exaustion is an awesome spell. Prismatic Spray, Forcecage, and Bigby's Grasping Hand are all great Evocation spells as well.
 

Ooops! I've already got Bigby's Grasping Hand! I put down Mordenkainen's Sword by mistake - I was looking at the spell description when I started the thread.
 





Reality Maelstrom belongs to Evocation in 3.0. Maybe the 3.5 conversion thingy for MotP lists a change.

However, just from the PHB, some great ones jump out at me:

(Conj):
- Mordenkainen's Magnificent Mansion (unless you don't have any enemies at all...)
- Plane Shift (!!!)

(Abjur):
- Banishment
- Spell Turning

(Ench):
- Insanity, as mentioned above

(Evoc):
- Force Cage

(Trans):
- Ethereal Jaunt

(Univ):
- Limited Wish

-- Nifft
 

Pets & Sidekicks

Remove ads

Top