Pimp my cleric of Athena

buzz

Adventurer
Okay, I'm looking to create a replacement cleric for one of my campiagns. 12th-level, 11th-level starting money, no more than 1/4 spent on any one item, advised to spend 1/4 on consumable items, worships Athena (see Deities & Demigods), humanocentric campaign. I'm looking for a good support-cleric, not a combat-monster-cleric.

Ideas? Reccomendations? Fully statted-out PCs? ;)

Thanks!
 

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There are some handy PrCs in Complete Warrior. Lots of people like the Radiant Servant of Pelor, but it'd probably be closer to Zeus than Athena. Lots of handy things in there, though. Do you have stats or anything yet? What books are you allowed to use?
 

I have no stats as yet. Advice on good stat placement is welcome.

I am allowed to go beyond the core books, but I'd actually prefer to keep the PC as close to core as possible (plus anything Athena from Deities), simply for ease-of-use.
 

Ok, first we're going to do is lower your cleric, polymorphing him into a dwarf.

Then, we're going to give you bright shiny boots, that look like they're still walking, even when you've stopped.

Finally, we're going to take any storage space you've got, and fill it with a shrine to athena. But you won't be able to carry anything else.

And your weapon with have a tv screen in it.
 

One interesting feat which a support-type cleric can benefit from is the Divine Metamagic feat in Complete Divine (I think that's the name and source). This allows you to pick a metamagic feat you know and be able to spontaneously burn turn attempts to metamagic your normal spells (1 turn attempt/level) (and as a free action). Combining this with Reach Spell and/or Quicken spell can be quite impressive, allowing you to help multiple allies in a round and/or at range when you need to (A friend of mine likes to use the Reach to snipe with inflict spells). You can always prepare the spells with metamagic in advance, but its much better to be able to get the full level ot the spells and metamagic when needed.

Human Cleric, level 12 = 6 feats
Extra Turning
Quicken Spell
Reach Spell
Divine MM (Quicken)
Divine MM (Reach)
Leaves one more feat (maybe extra turning again).

If you go this route, CHA and more turn attempts are VERY beneficial. Look for items which grant more turn attempts and CHA.
 


Ok, but I get a 20% cut, and you have to pay for your own room.

Oh, that's not what you ment... um...

Not sure what her favored weapon is, but learning the bow and going with some archery skills can help you support the party from a distance, and give you the space you may need to cast your spells. Point Blank and Precise shot are needed, Rapid is usefull but not needed, so you're only talking 2 feats.

There's a feat in complete divine called Reach Spell that lets you turn touch spells into 30 ray spells, which could be quite usefull as well, especialy with the ranged build. It's a 2 level boost metamagic feat.
 


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