carborundum
Adventurer
Would you guys be able to help me with another brainstorming session? Next week I’ve got a party of 5 10th level characters going into the last section of an Aztec style tomb. I’ve been retooling the Rakasta (cat people) temple from Savage Tide to make it a bit of a challenge for my pimped up party.
Quick background: The Rakasta Temple has been attacked and the people slaughtered by demonic, living lion skin-wearing warriors called Skinwalkers. (In service of an aspect of Demogorgon). They’ve left some nasty surprises behind, including a Blood Amniote (Libris Mortis) and a Skullripper (Giant Scorpion construct that decapitates its foes) that fought under a Symbol of Sleep.
Anyway, the party has continued undaunted, descending into a stinking pit and discovering a secret tunnel that’s going to lead them to the inner sanctum.
I was thinking that the tunnel would lead to a large, trapped chamber (pressure plates, spikes and spears in the floor and walls, tipped with poison that slows the victim until they save) with three antechambers. The middle of the central chamber is a raised dais where an invisible and insane coautl mourns his failure to protect his people. He may intervene to help.
The party has no cleric, and haven’t had met many undead yet. I’m planning on changing that – and they’re resourceful enough to handle plenty. I just want them to have a serious challenge. My first thought was some sort of pumped-up wights, but now I’m leaning towards spectres. Mostly for incorporeal giggles, fly/by attacks, and that sort of jolliness.
Beyond that, I’m open to any ideas, other ways of playing it, whatever you guys throw at me!
Thanks in advance for any ideas
Quick background: The Rakasta Temple has been attacked and the people slaughtered by demonic, living lion skin-wearing warriors called Skinwalkers. (In service of an aspect of Demogorgon). They’ve left some nasty surprises behind, including a Blood Amniote (Libris Mortis) and a Skullripper (Giant Scorpion construct that decapitates its foes) that fought under a Symbol of Sleep.
Anyway, the party has continued undaunted, descending into a stinking pit and discovering a secret tunnel that’s going to lead them to the inner sanctum.
I was thinking that the tunnel would lead to a large, trapped chamber (pressure plates, spikes and spears in the floor and walls, tipped with poison that slows the victim until they save) with three antechambers. The middle of the central chamber is a raised dais where an invisible and insane coautl mourns his failure to protect his people. He may intervene to help.
The party has no cleric, and haven’t had met many undead yet. I’m planning on changing that – and they’re resourceful enough to handle plenty. I just want them to have a serious challenge. My first thought was some sort of pumped-up wights, but now I’m leaning towards spectres. Mostly for incorporeal giggles, fly/by attacks, and that sort of jolliness.
Beyond that, I’m open to any ideas, other ways of playing it, whatever you guys throw at me!
Thanks in advance for any ideas
