Desiree "The Leperchaun" Groves HP: 16/18 Luck 1/2 (1d2); Equipment: 2 portions of rum; 4 portions of water | Stats Str: 1 Ag: 0 Pres: 0 Tough: 3 Spirit: -2 |
((1 damage, for a total of 21 damage.))Despairing for his and his comrades' lives, Safari is intent on driving this monstrous being back into the depths from whence it came. Maybe a last furious blow will finish the beast? But alas, the blow is more vicious than it is accurate.
Melee attack. d20 roll = 15 + 1, so the attack connects. Damage d6 roll = 1. Damned be my damage dice! Damned all the way to Davey Jones' locker!
Desiree yanks one of the spears free. It dissolves into sea water as soon as it leaves the creature's flesh -- as much of a ghost as it is.
Desiree "The Leperchaun" Groves
HP: 16/18 Luck 1/2 (1d2);
Equipment: 2 portions of rum; 4 portions of waterStats
Str: 1 Ag: 0 Pres: 0
Tough: 3 Spirit: -2
Desiree attempts to dislodge one of the spectral spears from the creature.
((action; dodge: 1D20 = [12] = 12 If this is a strength roll, add 1 = 13
Dodge 1D20 = [9] = 9 Fail))
Bedlam stabs into the beast as well, not succeeding at doing much damage, and is able to dodge the distracted creature's half-hearted attack in response.Bedlam fails wildly at the creature.
((I need Safari's dodge roll as well, please.))