Piratecat
Sesquipedalian
The Defenders stand in triumphant silence around the smoking bodies of almost 400 ghouls. Someone whistles softly, a rising tone of impressed admiration. The fire elementals crackle merrily as they try to get through the acid fog, and vile humours drip from Velendo and Malachite’s armor. Everyone takes a big sigh of relief.
The moment is broken by the sound of applause from behind them. Everyone spins, expecting the worse and raising their weapons. Instead of evil (Mara checks) undead (Malachite checks), they see a group of people standing at the base of the hill, looking up at them excitedly. There’s a dwarven woman, several bodyguards, some clerks and a servant or two. The dwarf is wearing cloth of gold decorated with lace and silk, jeweled chains adorning her slight beard, and she’s leading the applause by clapping her silk-gloved hands.
“Get out of here!” snarls Nolin, his voice carrying. “You’re in terrible danger!”
The female dwarf answers, her voice a rich contralto. “There was no one in town to accept our goods, and we saw the light from our boat. We heard the fight, too! What happened here?” She holds a silk cloth up to her nose; apparently, her sense of smell is enough to tell her that the Defenders were slaughtering some sort of foul monster instead of hapless townsfolk.
“Ghouls,” the Defenders answer, “hundreds of them, and it isn’t safe yet. Please return to your boat.” The dwarven woman twitches her handkerchief in dismissal, and TomTom’s keen ears hear her whispering to a clerk beside her “…ones I was telling you about, that the Council…”
TomTom sighs. When the Defenders quickly decide that they need to head underground to assure that the problem is dealt with, he volunteers to stay up on top, to watch the civilians and keep his eyes out for any more tunnels appearing. Tao sinks briefly into a clairvoyance thanks to her magical helm. “There’s more down there,” she reports, “with more tiny glowing eyeballs. And they’re retreating!”
A little more than a minute has passed since the beginning of the combat, and everyone is still mass hasted. Most of the Defenders gather around the huge oak tree that Mara created, and Nolin is the first person to crawl down the tunnel it has grown up through. He is preceded by Agar’s prying eyes spell (serving as an advance scout to seek out fleeing undead), and he's followed by his fellow adventurers.
At the bottom of the necropede-carved tunnel, Nolin crawls around the huge roots of the magical oak tree into a largish cavern. He has darkvision up, but he’s still surprised when what he thought was a boulder in front of him rises up to a height of almost ten feet. Startled, Nolin stares at it, and his gaze takes in the half-rotted eyeballs in its insectoid face. Wait! Are those eyeballs? Because there are smaller eyeballs farther in… but those big eyes must be eyes, they’re leaking fluids… but those little eyes could be eyes, too…. Four eyes, more and more and more….
Confused, Nolin doesn’t snap out of his daze until the ghoulish umber hulk grabs him around the neck with one massive claw and tries to peel his face off with half-rotted mandibles. Nolin screams a warning as blood streams down his face, but his muscles don’t freeze up from the intense cold seeping through his bones.
The Defenders rush down the narrow opening, and Malachite’s descent is aided by his githyanki-crafted boots of skating. Moving at high speed as he reaches the tunnel’s bottom, he cannons into the monster and hits it with his sunsword Aleax one, two, three times. Aleax shouts in exultation – it’s the first time that Malachite has ever used him against undead - and glows with the heat of the sun as the blade shears through tendons and rotting flesh. Malachite skids to a stop, the beetle-like monster in three pieces in front of him, and gives Nolin a steely look as the bard fully snaps out of the confusion effect.
Moving as quickly as they can, the Defenders advance across the cavern and into another burrowed tunnel dug by the necropede from the earth itself. They move in three horizontal battle lines through the 15 ft. wide tunnel, the two paladins and Tao in the lead, the spellcasters and rogues taking up the middle. Raevynn is in dire bear form, taking up the rear. “Watch out,” warns Malachite. “There's another undead within 60 feet. I can sense it.” Everyone slows, weapons out.
Tao is the first one to see it: another ten foot tall insectoid monstrosity, moving from an alcove into the middle of the tunnel ahead. Its two huge claws swing forward… but instead of attacking the Defenders, it rips at the walls and ceiling. Tao reacts first. “It’s trying to collapse the tunnel on our heads!” She charges forward, even as clods of dirt begin to fall from the weakened tunnel ceiling.
To be continued….
The moment is broken by the sound of applause from behind them. Everyone spins, expecting the worse and raising their weapons. Instead of evil (Mara checks) undead (Malachite checks), they see a group of people standing at the base of the hill, looking up at them excitedly. There’s a dwarven woman, several bodyguards, some clerks and a servant or two. The dwarf is wearing cloth of gold decorated with lace and silk, jeweled chains adorning her slight beard, and she’s leading the applause by clapping her silk-gloved hands.
“Get out of here!” snarls Nolin, his voice carrying. “You’re in terrible danger!”
The female dwarf answers, her voice a rich contralto. “There was no one in town to accept our goods, and we saw the light from our boat. We heard the fight, too! What happened here?” She holds a silk cloth up to her nose; apparently, her sense of smell is enough to tell her that the Defenders were slaughtering some sort of foul monster instead of hapless townsfolk.
“Ghouls,” the Defenders answer, “hundreds of them, and it isn’t safe yet. Please return to your boat.” The dwarven woman twitches her handkerchief in dismissal, and TomTom’s keen ears hear her whispering to a clerk beside her “…ones I was telling you about, that the Council…”
TomTom sighs. When the Defenders quickly decide that they need to head underground to assure that the problem is dealt with, he volunteers to stay up on top, to watch the civilians and keep his eyes out for any more tunnels appearing. Tao sinks briefly into a clairvoyance thanks to her magical helm. “There’s more down there,” she reports, “with more tiny glowing eyeballs. And they’re retreating!”
A little more than a minute has passed since the beginning of the combat, and everyone is still mass hasted. Most of the Defenders gather around the huge oak tree that Mara created, and Nolin is the first person to crawl down the tunnel it has grown up through. He is preceded by Agar’s prying eyes spell (serving as an advance scout to seek out fleeing undead), and he's followed by his fellow adventurers.
At the bottom of the necropede-carved tunnel, Nolin crawls around the huge roots of the magical oak tree into a largish cavern. He has darkvision up, but he’s still surprised when what he thought was a boulder in front of him rises up to a height of almost ten feet. Startled, Nolin stares at it, and his gaze takes in the half-rotted eyeballs in its insectoid face. Wait! Are those eyeballs? Because there are smaller eyeballs farther in… but those big eyes must be eyes, they’re leaking fluids… but those little eyes could be eyes, too…. Four eyes, more and more and more….
Confused, Nolin doesn’t snap out of his daze until the ghoulish umber hulk grabs him around the neck with one massive claw and tries to peel his face off with half-rotted mandibles. Nolin screams a warning as blood streams down his face, but his muscles don’t freeze up from the intense cold seeping through his bones.
The Defenders rush down the narrow opening, and Malachite’s descent is aided by his githyanki-crafted boots of skating. Moving at high speed as he reaches the tunnel’s bottom, he cannons into the monster and hits it with his sunsword Aleax one, two, three times. Aleax shouts in exultation – it’s the first time that Malachite has ever used him against undead - and glows with the heat of the sun as the blade shears through tendons and rotting flesh. Malachite skids to a stop, the beetle-like monster in three pieces in front of him, and gives Nolin a steely look as the bard fully snaps out of the confusion effect.
Moving as quickly as they can, the Defenders advance across the cavern and into another burrowed tunnel dug by the necropede from the earth itself. They move in three horizontal battle lines through the 15 ft. wide tunnel, the two paladins and Tao in the lead, the spellcasters and rogues taking up the middle. Raevynn is in dire bear form, taking up the rear. “Watch out,” warns Malachite. “There's another undead within 60 feet. I can sense it.” Everyone slows, weapons out.
Tao is the first one to see it: another ten foot tall insectoid monstrosity, moving from an alcove into the middle of the tunnel ahead. Its two huge claws swing forward… but instead of attacking the Defenders, it rips at the walls and ceiling. Tao reacts first. “It’s trying to collapse the tunnel on our heads!” She charges forward, even as clods of dirt begin to fall from the weakened tunnel ceiling.
To be continued….
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