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Piratecat's Updated Story Hour! (update 4/03 and 4/06)

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Mara manages to keep consciousness. She watches in pain as Nolin activates his new psionic ring and breaths a gout of fire down upon the creature. He swoops over to the injured paladin and casts healing circle. As he does so, he’s silhouetted against the flickering light of burning, wriggling, undead flesh; it would make a wonderful portrait. The warm energy of Nolin’s spell flows through Mara, and she feels the bone arrow dissolve.

Malachite pulls his way through a sea of ghoulish limbs, ignoring their imploring wails and clutching fingers. Undead flesh pressing in at him on all sides, he sees Velendo’s horrified face. He reaches out… stretches as much as he can… and his fingers barely latch on to Velendo’s paralyzed forearm. As he does so, he activates his new cape of the mountebank acquired from the Dockside Royals, and both he and Velendo vanish.

With a flash of colored smoke, the two Defenders appear 50 feet away, right next to Mara. They’re covered with slime and saliva that seeped from dozens of gaping mouths, but they’re alive.

“Who can remove paralysis?” asks Malachite, gasping.

“I can!” calls Tao. She is still standing on the necropede surrounded by partially dismembered ghouls, balancing there precariously as she tries to pull her sword free of the beast’s spine. She thinks she hit something important; it’s quivering and squirming. She dimension doors over to Velendo, pausing for a few seconds until her head clears.

Meanwhile, everyone who can fly or levitate has risen into the air, trying desperately to identify the archer who shot Mara. One armored dwarf with a rotting bow is a possibility, and he’s quickly taken out of action by Agar, but even the levitating TomTom can’t see anyone else standing out in the chaotic tangle of undead.

Then the giant worm thrashes, screams with a hundred voices. A ragged split forms across the gray jelly of its back. Sections of undead flesh shear off of the body with a nightmarish sound of "shlupurplurp". Some dissolve into cloudy sludge that sinks into the upturned soil, but many more – too many – regaining their previous ghoulish forms. Now there are almost 200 ghouls on the battlefield, clawing their way out from the dissolving corpse like maggots from a burning corpse. They turn towards the Defenders, the closest source of warm, fresh, tasty meat.

Malachite releases another positive energy burst, blasting scores of them out of existence. Mara turns undead and watches as her faith disintegrates half a dozen that are running towards her. Nolin drops two flame strikes in perfect synchrony, and Agar’s tentacular fire elemental wades into a company of ghouls and begins to lay waste.

Once again the ground vibrates. Mara’s tree token has sprouted, and with the sound of a hundred summers compressed into six seconds, a 60 ft. tall oak tree springs up from the burrowed hole. The tree blocks the opening and flings almost twenty ghouls high into the air. Gravity then takes its normal course, with splattering results. Mara grins, and Raevynn - still hunting for the archer - almost cheers.

With a prayer, Tao cures Velendo’s paralyzation, and gleefully wades back into the battle. There isn't much for her to do, though, other than mopping up. Within twelve seconds, more than a hundred and fifty of the undead on the battlefield have been completely and utterly destroyed.

"Not too bad," someone says.

Then an elf stands up from the charred shadows of a dozen blasted ghouls. She is not terribly tall; her armor is made from the skin of a flayed elf, and her bone bow is as big as she is. She looks around, almost as if she knows Hundle’s Crossing herself. TomTom's keen ears catch a fragment of a muttered remark: "It's good to be home."

And then, with a terrible smile on her sunken face, she licks a handful of bone arrows with her long, forked tongue... and sends all four arrows – Thwip! Thwip! Thwip! Thwip! - hurtling through the air at Malachite.

to be continued….
 
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In the original short story "The Call of Cthulhu", by HP Lovecraft the cultist of great Cthulhu summon and invoke the dread elder god by chanting "Ia, Ia, Cthulhu Ftagen." So the sig is a play on words.

It's also a really funny mental image, Pkitty and I came up with one night in a fit of giggles. Picture Great Cthulhu on a sled, with a big red and white striped stocking cap flapping in the breeze behind him, and his tentacles all being blown back into his face.

Makes me wish I had any artistic talent and could draw it. Chronosome? Sialia? Contact? Anybody?
 

KidCthulhu said:
Picture Great Cthulhu on a sled, with a big red and white striped stocking cap flapping in the breeze behind him, and his tentacles all being blown back into his face.

That's funny, I'd actually pictured it with Great Cthulu AS the sled! Face-down in the snow, a jubilant kid with a big red and white striped stocking cap flapping in the breeze behind him on Cthulu's back using the tentacles for steering.

-blarg
 

KidCthulhu said:


It's also a really funny mental image, Pkitty and I came up with one night in a fit of giggles. Picture Great Cthulhu on a sled, with a big red and white striped stocking cap flapping in the breeze behind him, and his tentacles all being blown back into his face.

Makes me wish I had any artistic talent and could draw it. Chronosome? Sialia? Contact? Anybody?

Hey, KidC - is this one any good (just drew it)?
 

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Nail said:


Yah, but...what kind o' lumber is the sled made out of?

It's made of the grotesque, cyclopean, non-Euclidian trees of the Far Plains of Leng, a stygian pit where dwell the gauntfins and the inhumanly chuckling Deep Things.

Duh.

:D

J
 

We just played! One person killed 94 ghouls with one attack... and it wasn't Malachite and his positive energy burst! The group hunted down and killed 189 more ghouls, but Malachite was responsible for two of them. He was busy saving the life of one of the three people who could raise dead.

It was quite the game. Clever tactics, tunnel-crawling, with ghouls aplenty and experience galore! Everyone gained a level - Velendo now gets 9th level spells - and a bunch of undead got their comeuppance. Read it here, next week!

By the way, a bone arrow is simply an arrow made from a creatures arm or leg bone; Blackjack's reply was funny, but there really wasn't anything special about them beyond what you'd expect.
 
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Malachite tries to dodge, but there’s no time. One of the arrows is blocked by the githyanki crystalline armor he wears, shattering into splinters of bone. The other three arrows hit, two of them striking his torso and the third piercing his throat. He gags and clutches for the arrow, but it has already passed through his throat and out the other side, leaving burning pain caused by the ghoul’s saliva. Blood fountains down Malachite’s front, and with a shock he realizes that without TomTom’s inertial barrier slowing the arrows down he would probably be dead. As it is, the only thing keeping him alive now is the flame of his faith, buoyed by Nolin’s inspirational music. Aleax would heal the paladin, but Malachite isn’t holding the sword, so there’s little that the steel saint can do. Instead, Malachite holds his own hand to his throat, and sunlight blazes from between his fingers as he heals himself.

TomTom is one of the first people to react. Levitating over the combat, he spots the archer with his true seeing; already, she’s starting to disappear back into the shadows, her form incredibly difficult to follow. Then TomTom draws on a resource that he’s used only a handful of times over the last six years; he lifts his hand up in front of him, focuses his will, and with a grimace unleashes the strongest magics of his ring of shooting stars.

Moonbeams play about him for a few seconds, a sign that the ring is invoking the power of Celian, God of the Heavens. Then three fiery meteors shoot from the ring with a thundering burst, blazing across the battlefield's darkness to strike the ghoul solidly in the chest. She is blown backwards as celestial flames sear into her, and an echoing BOOM rolls back and forth across the sleeping valley of Hundle’s Crossing. The ghoul's scream sounds almost two-toned, both high and feminine and low and masculine, but that's probably a trick of the acoustics. She rolls to a stop in a shallow crater blasted from the surface of the hill, most of her hair and flesh charred from the impact.

“Wow!” someone says in an awed voice. “I didn’t know he could do that.”

Raevynn seizes the opportunity. She changes into a 20 ft. long dire bear and charges the archer as quickly as she can. The ghoulish woman is fast – incredibly so – but Raevynn is huge, and that makes all the difference.

Raevynn’s buckler-sized paw slams down, knocking the dodging ghoul to the ground. The archer is wearing armor made from a flayed elven skin, some man who had apparently crossed her in the past, and as Raevynn's massive paw slaps into the ghoul the armor opens its eyes, looks at Raevynn with a look of incomprehensible pain and madness, and shrieks. As it does so, Raevynn recoils, but the archer smiles with a toothy grin as wide as her entire face.

The ghoul tries to escape from underneath Raevynn's paw, but Raevynn’s claws hold fast and the druid uses her substantial weight to keep the ghoul pinned to the ground. Members of the Defenders who aren’t healing Malachite rush over, but Velendo is faster. Flying from a previously cast spell, he swoops over and sees the female ghoul wiggling her way free.

Velendo shakes his head, scared and angry and yearning for some payback. With his jaw set, he holds out the grimrod that he had recovered from the Dockside Royals, and uses its power to focus a spell. He sends a maximized searing light into the woman’s upper chest, just about the same place that she shot Mara and Malachite.

She screams for a few seconds, her armor screams louder… and then the holy energy burns away her head, setting her flesh afire and cutting off her inhuman voice.

A few more squads of ghouls are turned and blasted, and then the Defenders pause and look around the battlefield. The last glow of the setting sun lights up the western sky, and the once-beautiful cemetery is a mass of steaming bones and sulfurous vapors. Two fire elementals make the acid fog in the charnel pit light up with an odd reddish glow, and the huge oak tree silhouetted against the darkening western sky still has a few undead impaled upon its upper branches. Charred bones litter the ground. Nothing is moving but the branches of the tree, waving slightly in the gentle breeze that is slowly carrying away the stink of death.

It appears that the Defenders have won.

----------------------------------------------------------------

To be continued!

  • Notes: TomTom’s ring did a whole 88 points of damage; who coulda guessed? Not me, that’s for sure. I guess that makes up the more than 100 points that Malachite took from the ghoulish archer’s critical and two hits. Blackjack may claim I’m a +5 DM of Paladin Hating, but the truth is that the female ghoul had a grudge against humans. Not the same thing at all!

    Incidentally, Raevynn made her grapple check by *1*. If she had failed it, this combat may have been very different indeed.
 
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DocMoriartty said:
Do you "cheat" a bit and keep copies of all of the characters sheets handy so you can peruse them at will? Or do you do the much more dangerous hope you remember routine?

At least to me it seems that once a party gets over 10th level on the average the DM just needs a copy so that his ideas don't get totally smashed by something completely unexpected. Like say a Ring of Shooting Stars someone may have.

This session it was even worse than that; Tremere (TomTom's player) is a brand new daddy, so he wasn't there. I was NPCing TomTom, and I recalled that he had a ring of shooting stars that he didn't often have the opportunity to use. "I wonder what it does?" I mused, and then I looked it up. Holy cow! It's potent in 3e! So TomTom unleashed Hell, and I found out that I'd grown too attached to my own NPC baddie. :) I think it's good for the players when their ideas and abilities trump something that the DM dreamed up; they're heroes, damn it, and if they're creative they deserve to reap the (usually positive) consequences.

I seldom review the sheets and abilities; I prefer that the players surprise me with stuff that I didn't know they were capable of. For me, that's half the fun of playing. That said, Sagiro recently undertook a project (now 80% done, waiting for some info from me) to put all the character sheets on the web so that they're clear and easily accessible. He's done an amazing job. When his character got XP last night, some of it was due to that!

I'll point out that now I'm officially nervous. The PCs leveled up last night, and now Velendo has 9th level spells! Other PCs are similarly buff, with Nolin gaining fire seed and Tao gaining a new level of spells. I've never tried DMing at this power level before, and I still have some concern about being able to sufficiently challenge the players by using something that the DMG says is bad: lots of low-lvl foes with decent-to-good tactics and a few clever people leading them. Will it be fun? I have no idea! But we'll find out. They'll leave traditional politics behind when they enter the underdark, and that makes for a campaign with a different feel to it.

There are all sorts of things to think about: what if the PCs spend all their time wind walking? What if they plane-shift to the ethereal and travel there? What if Velendo decides to cast true resurrection on Aleax, or on St. Morak, Aleax's Calphasian companion on that long-ago illfated journey? What about powerful divination spells? What if Tao uses her gate ability to summon something with 30-odd hit dice? Lots of stuff to consider! But we'll run with it, and I have contingencies and different plot branches and all sorts of interesting things planned, so I'm trusting that this will be fun for some time to come. :D
 
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Into the Woods

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