Planar Heroes; CALLING FERRIX (accepting alternates)


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Ferrix said:
Hrm... celestial wizard? sorcerer? *ponders*

Play whatever you like. If the group are all Hound Archon Rogue 1/Warshaper 5s then that's just what it is. :)

A two-cleric group *would* have a lot of staying power due to the constant heals. That said, play whatever you like.

I will say, however, that any games I run are usually light on traps because I just can't logically see powerful NPCs placing random traps around and the 'move forward 5 ft & search for traps' game paradigm just doesn't 'do' it for me. Which isn't to say I won't use traps, but that they won't be: Pit trap here, poison needle there, collapsable ceiling over there, ad on infinitum.

Hmm, I think I'm rambling...

Silentspace:
1) Doesn't Augment Summoning have Spell Focus: Conjuration as a prereq?
2) I hear very, very bad things about allowing the Persistant Spell metamagic feat with a cleric. Just what are you planning on making persistant?
3) Can you give me a summary of the following: Raptoran race, cleric substitution levels, Church Inquisitor, & Skypledged?
 

Lobo Lurker said:
2) I hear very, very bad things about allowing the Persistant Spell metamagic feat with a cleric. Just what are you planning on making persistant?

Most likely Divine Power, perhaps Righteous Might, perhaps any number of short duration self-only spells.
 




My littoran werelion is mostly done as edited above, I just need to pick skills and tidy up the format.

Can I take the sneak skill from AU or are we using the core hide and move silently?
 


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