Ferrix said:
Hrm... celestial wizard? sorcerer? *ponders*
Play whatever you like. If the group are all Hound Archon Rogue 1/Warshaper 5s then that's just what it is.
A two-cleric group *would* have a lot of staying power due to the constant heals. That said, play whatever you like.
I will say, however, that any games I run are usually light on traps because I just can't logically see powerful NPCs placing random traps around and the 'move forward 5 ft & search for traps' game paradigm just doesn't 'do' it for me. Which isn't to say I won't use traps, but that they won't be: Pit trap here, poison needle there, collapsable ceiling over there, ad on infinitum.
Hmm, I think I'm rambling...
Silentspace:
1) Doesn't
Augment Summoning have
Spell Focus: Conjuration as a prereq?
2) I hear very, very bad things about allowing the
Persistant Spell metamagic feat with a cleric. Just what are you planning on making persistant?
3) Can you give me a summary of the following: Raptoran race, cleric substitution levels, Church Inquisitor, & Skypledged?