Plane of Abeo, A Place For Retired Adventurers

Darimaus said:
Ok, for the sake of simplicity, I'm not going with Magic of Incarnum at all. Instead I'm going to go for a Chameleon from Races of Destiny. The only problem I have is I don't know that much about Faerun, so I may need some help fitting the character into the setting and picking a Diety for the cleric level I've got for him. Also, the character concept is easily playable at any level from 6-12, so whats your preference for PC levels?

I don't have too much of a preference as far as the levels go, although I might suggest allowing him to be more towards the higher end of the level cap seeing that there are so many restrictions on magic in the game. Maybe 8-ish? Just an idea.
I'll help you out with fitting him into the Realms. A brief write-up (such as the one for Cray above) would be absolutely fine. If I got an idea of the character's attitude, alignment, living situation, and religious beliefs, I could pose a couple potential living areas/regions/towns and a couple of deities.
 

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Level 8 sounds fine. Heres a writeup for him.

[sblock]
Roy Jarend

Roy was taken from his home when he was but a child. Showing great potential early on, he was trained in secret to become a master infiltrater. Capable of assuming any role on society, Roy was a very dangerous and very valuable resource. However, Roy had a pure heart, and didn't like the idea of being used in such a manner. So he broke out and eluded his captors for years, using his abilities to help people on his travels. In the end, he decided he was too old for running, and decided to head to Abeo and hide from his pursuers in rest and relaxation. [/sblock]

One other thing, Roy's primary attack form seems to slip under the Radar of the rules of the town. He will be using Fire Shuriken (Complete Arcane, 2nd Level Spell) as his primary mode of attack. Its magic that doesn't involve a save, and since it can be created afterwards, he has no problems using it after he gets in. I'm just wondering about your take on the legality of the shurikens. And if they are legal, he creates shurikens pretty much every day, so I'm wondering how many he has saved up for his starting inventory.
 

Bypassing the town's "radar" is perfectly acceptable. After all, the rules that govern it are just typical limited magic rules, and, like in the description, there are areas in Abeo where you'll find yourself unrestricted or less restricted. Coming up with creative ways to have defenses in case you need them will be CRUCIAL, perhaps more important than level, thus the 5-12 spread.
You could easily have a good inventory of shurikens for starting out, just remember though, Abeo frowns on threats of any type, as the plane is dedicated to peace, so you'll have to explain why pointy, fiery things are on your person to the Gatekeeper.
I like the idea of a "hunted man", and one that has come to elude pursuers. Go ahead and roll 'im up when you have the chance!
 

Heres the rough draft for you.

[sblock]
Roy Jarend
Race - Human
Hieght - 5' 7''
Age - 54
Eyes - Red
Hair - Brown
Skin - White
Wieght - 152 lbs

2 Fighter, 2 Paladin, 1 Cleric, 3 Chameleon

Str: 10 (13 Base - 3 Age)
Dex: 10 (13 Base - 3 Age)
Con: 10 (13 Base - 3 Age)
Int: 14 (12 Base + 2 Age)
Wis: 13 (11 Base + 2 Age)
Cha: 20 (14 Base + 2 Level + 2 Age + 2 Enhancement)

BAB: +6
Fort: +12 = 7 Base + 0 Con + 5 Cha
Ref: +6 = 1 Base + 0 Dex + 5 Cha
Will: +9 = 3 Base + 1 Wis + 5 Cha
Speed: 30 ft
Initiative: +0
AC: 14 = 10 + 4 Armor
HP: 10+3d10+4d8 + 0

Feats: Able Learner, Divine Might, Two Weapon Fighting, Rapid Shot*, Quick Draw, Point Blank Shot, Eschew Materials
* = Bonus Chameleon Feat

Skills: (61)
Bluff: +16 = 11 Ranks + 5 Cha
Sense Motive: +12 = 11 Ranks + 1 Wis
Disguise: +16 = 11 Ranks + 5 Cha
Forgery: +7 = 5 Ranks + 2 Int
Tumble: +5 = 5 Ranks + 0 Dex
Decipher Script: +2 = 1 Rank + 1 Int
Disable Device: +2 = 1 Rank + 1 Int
Handle Animal: +6 = 1 Rank + 5 Cha
Open Lock: +1 = 1 Rank + 0 Dex
Slieght of Hand: +1 = 1 Rank + 0 Dex
Spellcraft: +3 = 1 Rank + 2 Int
Use Magic Device: +6 = 1 Rank + 5 Cha
Knowledge x10 (1 Rank in Every Skill): +2 = 1 Rank + 1 Int
Craft: Disguises: +2 = 1 Rank + 1 Int

Abilities: Domains (Protection, Travel), Aptitude Focus 1/day, Bonus Feat, Mimic Class Feature 1/day, Turn Undead, Auro of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands

Arcane Spells Prepared:
0: Detect Magic x2, Light x2
1: Improvisation x3, Shield
2: Fire Shuriken x3
3: Fire Shuriken

Equipment:
Boots of Speed (12,000)
Mithril Armor, Glamored (3,800)
Ring of Sustenance (2,500)
Hewards Handy Haversack (2,000)
Cloak of Cha +2 (4,000)
"walking stick" (quarterstaff) (0)
gp (2,700)

[/sblock]

Hes not going to be using any buffs. At the start of every day, he'll cast all of his Fire Shurikens off, and then switch off to his Combat Focus. that means he won't need to have any Shurikens on him when he goes through the gatekeepers.
 
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Good stuff, Darimaus. Chameleon is a PRC then, I take it? Or is it a template? Regardless, cool combination of abilities.
Also, I use the Unearthed Arcana variant to help out multi-classed spellcasters, so you might be eligible to cast spells at a higher caste level because of the multi-classing. I'll have to check this out when I get home.
Also Chameleon- has spells, or no?
 



Cray is a ranger I ment fighter in that hes good at it

heres the info:
[sblock]
Name: Cray
Race: human
Class:Ranger lvl 6
Prestige: Horizon Walker lvl 6
Alignment: CG

HP:84 AC:16
Fort: 12 Ref: 8 Will: 7

Size: Medium
Age: 65
Weight:220
height: 6'8"
Eyes: Brn
Hair: none

Lang:
Common, Elven

str19-16
dex15-12
con17-14
int8
wis14-16
cha12-14

Skills:
Hide20
Knowledge(nature)19
Knowledge(geography)18
Spot10
Swim19

Feats:
Track
Point Blank Shot
Many Shot
Rapid Shot
Endurance
Dodge
Precise Shot
Weapon Focus(longbow)
Improved Favored Enemy
Zen Archery

Class Abilitites

Favored Enemy:
Undead 1st lvl
Outsiders(evil) 5th lvl

Terrain Mastery:
Forest
Underground
Mountains
Desert
Plains
Aligned

Class features:
Wild Empathy
--------------------------------
Weapons
+3 Seeking, Darkwood Composite longbow(+2 str) damage:1d8+5 crit:20x3 range:110ft (33200 gp)-Wounding Arrows(100) 2300gp

+2 longsword damage:1d8 crit:19-20x2 (8630 gp)

Armor:
+2 Improved Shadow Studded Leather ac bonus+5 MaxDex+5 checkpenalty-1 speed30ft (19400 gp)

Items:
Quiver of Ehlonna

Gold:
22670
[/sblock]

added arrows & quiver
 
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Awakened said:
Good stuff, Darimaus. Chameleon is a PRC then, I take it? Or is it a template? Regardless, cool combination of abilities.
Also, I use the Unearthed Arcana variant to help out multi-classed spellcasters, so you might be eligible to cast spells at a higher caste level because of the multi-classing. I'll have to check this out when I get home.
Also Chameleon- has spells, or no?

Chameleon is a prestige class out of Races of Destiny. Now, it has casting, but in a very unusual way. It has whats called Aptitude Focus, which allows it to select a focus that gives it certain abilities. Theres an Arcane Focus, that gives it Arcane Spellcasting, a Divine Focus, that gives it Divine Casting, a Combat Focus that gives it improved hit and damage, ect. It takes one hour to select a focus and it last for 24 hours or until changed, though I can't switch it out yet cause I only have it 1/day. So it means I can have spellcasting somedays, and other days I don't have it. Its a unique class to say the least.
 

My idea is based off the 'bullet proof monk'.
Stats aren't done yet, but below is an outline.
[sblock=the Nameless One]
Ranger3/Monk2/TatooedMonk5/HorizonWalker2.

Ranger combat style = 2-weapon fighting (Will be using a staff and/or Unarmed skills).
Monk bonus feats will be Improved Grapple, Deflect Arrows
Horizon Walker is DMG, I'll be choosing the Terrain masteries Desert (Immune to Fatigue), and Underground (60' Darkvision).
Tatooed Monk is a PrC from Complete Warrior. It advances Monk abilities (Unarmed damage, AC bonus, and Speed) and gives you one tatoo every odd level. The ones i chose are:
Ocean - No need to eat, sleep, or drink
White Mask - Immune to Detect Thoughts, Detect Lies, Attempts to magically discern alignment. +10 Bluff checks.
Crane - The powers of this tatoo advance dependant on how many tatoos you have. With 3 or more (which I have), it gives: Immunity to nonmagical disease, poison, and magical aging. No longer takes ability score penalties for aging though bonuses still acrue and the tatooed monk still dies of old age when his time is up.
[/sblock]
Sound good?
 

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