Planer Druid ideas

Argent Silvermage

First Post
I'm looking for ideas to take my character after his final level of Verdant Lord (he'll be 25th level Druid 15/ V.L.10). I like the idea of a planes hopping druid. one that can survive anywhere and has assess to special powers that unlock only of a particular plane.

The concept I'm working with is a "Seeder". the druid goes around taking plants from one plane to another (keeping in mind the ecology of the world.) I specificaly want to work with plants and plant aspects instead of animal ones. (him being a V.L. and all.)
are there any suggestions?
 

log in or register to remove this ad

Perhaps instead of a "Seeder" he would be a "Restorationist".
Going to worlds where ecological disasters or evil gods had made the world barren or near barren.
 

That's an idea. Not exactly for Bolo but a good idea. The problem comes in that if the gods of a world have done this to their own world who is a druid from another world to say what should be on that gods world. sounds too dangerous for my tastes.
 

What about a the ultimate Horticulturalist? He travels the planes collecting samples of every plant species in existence and collects them together in a subdimensional-wide greenhouse conserving the speicies incase of future extinction.

"Oh do you mean all Triffods were exterminated after their spelljammer reached earth? Oh well, its likely I have two trifford seeds right here..."
 

Good one! I can see Bolo ceating a new sub-plane devoted to the green. That or he assumes control of the one in our game called "Prospero's Grove" this is where the world tree lives.
The more I think about it that makes sence.

Now where to start to create this prestige class?
and what to call it? "Planes Pruner?" ;)
 

Argent said:
Now where to start to create this prestige class?
and what to call it? "Planes Pruner?" ;)

Verdant Gleaner

Requirements:
- Race: Plant type
- Skill: Wilderness Lore 20 ranks
- Skill: Knowlege (Nature) 20 ranks
- Ability to cast 9th level Druid spells

Hit Die: d8
Good saves: Fort, Will
BAB:[/b] 3/4 (as Druid)
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (nature) (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int), Swim (Str), and Wilderness Lore (Wis)

Class Abilities:
1) Sample, Bud
2) Storage, Spells: +1 Level of Druid Spells
3) Adapt Buds
4) Infuse Buds, Spells: +1 Level of Druid Spells
5) Greater Adaptation, Unlimited Storage

Sample and Bud (Su): The Verdant Gleaner can take a sample of a living plant she is touching and cause buds of that plant-type to sprout on her own body. These buds can be detached and planted as normal seeds would be. This ability takes 10 minutes to use and can be used once per hour.

Storage (Ex): The Verdant Gleaner can store samples of plants within her own body, which allows her to create buds of plants she is not currently touching. She can store 10 plant types per Verdant Gleaner level.

Adapt Buds (Su): When creating buds, the Verdant Gleaner can shape the resultant plant's basic nature, adapting it to conditions that the original plant might not favor. The new environment must be able to support life.

Infuse Buds (Su): Once per day per level, when creating buds, the Verdant Gleaner can infuse the resultant plants with magic. Choose one of the abilities below:
- Elemental Resistance 10 (one of Acid, Cold, Electricity or Fire)
- Ghost Touch (plant extends into the Ethereal plane)
- Regeneration 1
- Hivemind (groves of the same type gain intelligence at the rate of +1 Int/acre)
- need more Infuse abilities...

Greater Adaptation (Su): The Verdant Gleaner can adapt buds to alien environments, such as those with minor Elemental or Energy dominant traits.

Ulimited Storage (Ex): The Verdant Gleaner has crafted her body to accept an unlimited number of samples.

-- Nifft
 

Nifft said:


Verdant Gleaner

Requirements:
- Race: Plant type
- Skill: Wilderness Lore 20 ranks
- Skill: Knowlege (Nature) 20 ranks
- Ability to cast 9th level Druid spells

Hit Die: d8
Good saves: Fort, Will
BAB:
3/4 (as Druid)
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (nature) (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int), Swim (Str), and Wilderness Lore (Wis)

Class Abilities:
1) Sample, Bud
2) Storage, Spells: +1 Level of Druid Spells
3) Adapt Buds
4) Infuse Buds, Spells: +1 Level of Druid Spells
5) Greater Adaptation, Unlimited Storage

Sample and Bud (Su): The Verdant Gleaner can take a sample of a living plant she is touching and cause buds of that plant-type to sprout on her own body. These buds can be detached and planted as normal seeds would be. This ability takes 10 minutes to use and can be used once per hour.

Storage (Ex): The Verdant Gleaner can store samples of plants within her own body, which allows her to create buds of plants she is not currently touching. She can store 10 plant types per Verdant Gleaner level.

Adapt Buds (Su): When creating buds, the Verdant Gleaner can shape the resultant plant's basic nature, adapting it to conditions that the original plant might not favor. The new environment must be able to support life.

Infuse Buds (Su): Once per day per level, when creating buds, the Verdant Gleaner can infuse the resultant plants with magic. Choose one of the abilities below:
- Elemental Resistance 10 (one of Acid, Cold, Electricity or Fire)
- Ghost Touch (plant extends into the Ethereal plane)
- Regeneration 1
- Hivemind (groves of the same type gain intelligence at the rate of +1 Int/acre)
- need more Infuse abilities...

Greater Adaptation (Su): The Verdant Gleaner can adapt buds to alien environments, such as those with minor Elemental or Energy dominant traits.

Ulimited Storage (Ex): The Verdant Gleaner has crafted her body to accept an unlimited number of samples.

-- Nifft [/B]


:eek: This is Perfect! Just need to add some planer travel and environmental survival abilities. Nifft I love you. :D :D :D :D :D
 

Argent said:
:eek: This is Perfect! Just need to add some planer travel and environmental survival abilities. Nifft I love you. :D :D :D :D :D

You're quite welcome! I think the prereq's are a bit steep, but the "budding" thing really requires you to be fairly plant-like.

The idea came from some of Octavia Buttler's aliens.

-- Nifft
 

By 10th level Verdant Lord Bolo will have all of them.
all he needs is the plant being aspect.
really this is exactly what I was looking for. did you just come up with this out of thin air?
I think I need to add Knowledge planes to the list of skills. if this is a planes walking PRc than that would be needed. also access to some way to do the walking. In Wizardru's game the "green" is connected to all places and thus Bolo should be able to walk anywhere there is plantlife by means of the Transport via Plant spell or it's epic equivelant.
 
Last edited:

Well, that was a disturbing visual. As if Bolo wasn't a freaky enough looking halfling as it was.

I'll consider it, when I'm more awake.
 

Remove ads

Top