kenmarable
Hero
And that mindset at WotC is the biggest reason I stayed away from 4e until now (not the only reason, but certainly the biggest). In fact, if I wasn't interested in some potential publishing opportunities I'd still stay away from 4e largely because of that atittude. (Yeah, I'm a sell out that way. But I sleep at night knowing that the 4e mechanics are cool, I just can't stomach a lot of the attitude used to explain design decisions - but that has nothing to do with the rules themselves or my writing.)Here was some of the explanation for why the change was made, from Dragon 370:
1) With the exception of the Plane of Air, the Elemental Planes were essentially unusable. They were lethal, and adventures took place in pockets within those realms anyway. Places you cannot really go to are not very usable.
2) Infinite planes are not useful or necessary. You never use the "infinite" portion of it anyway. So why not reduce it to a usable amount.
3) The "Good" planes were boring.
4) Demons and Devils were too similar.
I can list entire books published by TSR (and WotC!) that counter every one of those points, but there's really no purpose. WotC had a very distinct vision of where they wanted to go with 4e and much of the old material didn't fit with that (which I'm cool with), but to better "sell" the changes to the masses they decided to berate, belittle, and (be)ignore decades of great content (which I wasn't cool with).
As for #2, I can just see the 4e adventure anthology "Tale from the Limited Staircase".
