avin
First Post
Mustrum, I'm not on the "belief is the only cause" wagon.
If there's a good story to be told then it shall be told, the "why" is adjusted on the fly.
What I'm saying is, in *most* of my campaigns gods are slaves of belief. I won't wake up a dead god, unless somebody believes he would return. The god of dwarves did not create dwarves but he's there when the first dwarf starts believing that there is a dwarf god. And then dwarves start perceiving creation as something made by this dwarf god and, for dwarves, is how it works. Much like the Endless and the gods work on Sandman's mythology.
So, I would never deal with this example you gave me, because, in *most of* my campaigns, that god will be dead until people start thinking of him again.
Maybe, for my campaign, that god was never dead, only forgotten and weakened somewhere. (There are several cases like that on the mentioned Sandman mythology).
I praise the freedom of ideas. If I wake up some morning with the desire to run a game where there's only two gods, that existed before anything, created all races and are not subject to belief, hey ho, let's go!
TLDR: it's not to me you should address this questions, cause I don't think there is a "correct" way to rule how gods, belief and the multiverse works.
I use what has better timing for the campaign I'm running.
If there's a good story to be told then it shall be told, the "why" is adjusted on the fly.
What I'm saying is, in *most* of my campaigns gods are slaves of belief. I won't wake up a dead god, unless somebody believes he would return. The god of dwarves did not create dwarves but he's there when the first dwarf starts believing that there is a dwarf god. And then dwarves start perceiving creation as something made by this dwarf god and, for dwarves, is how it works. Much like the Endless and the gods work on Sandman's mythology.
So, I would never deal with this example you gave me, because, in *most of* my campaigns, that god will be dead until people start thinking of him again.
Maybe, for my campaign, that god was never dead, only forgotten and weakened somewhere. (There are several cases like that on the mentioned Sandman mythology).
I praise the freedom of ideas. If I wake up some morning with the desire to run a game where there's only two gods, that existed before anything, created all races and are not subject to belief, hey ho, let's go!
TLDR: it's not to me you should address this questions, cause I don't think there is a "correct" way to rule how gods, belief and the multiverse works.
I use what has better timing for the campaign I'm running.
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