Vaerhia Sweetcaress
Vaerhia Sweetcaress
Character Sheet
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Female Succubus
Alignment: CN?
Height: 5' 10"
Weight: 120 lbs
Age: 300
Classes: Psion (Telepath) 3, ECL 5
XP: 28,000/36,000
Speed: 30’ walk, 50’ fly
HD: 3d8 (racial) + 3d6 (psion)
HP: 42
Init: 7 [+5 Dex +2 Psicrystal]
STR 14 (+2) [14 base]
DEX 20 (+5) [17 base +2 racial +1 HD]
CON 12 (+1) [10 base +2 racial]
INT 24 (+7) [18 base +4 racial +2 enhancement]
WIS 16 (+3) [16 base]
CHA 27 (+8) [17 base +8 racial +2 enhancement]
Original Rolls
AC: 24
[10 base +3 armor +5 nat armor +5 Dex +1 deflection]
Saves:
Fort +5 [4 base +1 Con]
Ref +9 [4 base +5 Dex]
Will +9 [6 base +3 Wis]
Conditional:
~ Resistances (acid 5, cold 5, electricity 5, fire 5)
~ Poison Immunity
Languages Known:
~ Abyssal
~ Celestial
~ Draconic
~ Planar Common
~ Elven
~ Infernal
~ Ignan
~ Auran
~ Undercommon
Combat:
Base Attack: +4
Grapple: +6 [+4 base +2 Str]
Claws (x2): +9 [+4 base +5 Dex]
Critical: 20/x2
Damage: 1d6+2
MW Rapier: +10 [+4 base +5 Dex +1 masterwork]
Critical: 18-20/x2
Damage: 1d6+2
Conditional:
~ Weapon Finesse (Use Dex instead of Str for light weapons)
Skills:
Bluff +19 [+8 Cha +9 ranks +2 feat]
Concentration +10 [+1 Con +9 ranks]
Diplomacy +23 [+8 Cha +9 ranks +2 Bluff +2 Diplomacy +2 feat]
Disguise +10/(+12) [+8 Cha +2 ranks (+2 Bluff to act in character)]
Gather Info +17 [+8 Cha +9 ranks]
Hide +10 [+5 Dex +5 ranks]
Intimidate +17 [+8 Cha +5 ranks +2 feat +2 Bluff]
Knowledge (Planes) +16 [+7 Int +9 ranks]
Listen +16/(+18) [+3 Wis +5 ranks +8 racial (+2 Alertness)]
Move Silently +10 [+5 Dex +5 ranks]
Perform (dance) +12 [+8 Cha +4 ranks]
Search +11 [+7 Int +4 ranks]
Sense Motive +14 [+3 Wis +9 ranks +2 feat]
Spot +17/(+19) [+3 Wis +6 ranks +8 racial (+2 Alertness)]
Survival +3/(+5) [+3 Wis +0 ranks (+2 on Planes)]
Use Rope +8 [+5 Dex +3 ranks]
Feats:
~ Negotiator [HD 1]
~ Psicrystal Affinity [Psion 1]
~ Persuasive [HD 3]
~ Weapon Finesse [HD 6]
Racial Abilities:
~ Subtypes (chaotic, evil)
~ Ability Scores: Dex +2, Con +2, Int +2, Cha +8
~ Proficient with all simple and martial weapons, but not with armor or shields
~ Land speed 30’
~ 60’ Darkvision
~ Poison Immunity
~ +8 racial bonus on Listen and Spot checks
~ 2 claws 1d6+Str each
~
Alter Self (Su) (Any humanoid, at will)
~ +5 Natural Armor
~ Resistances (acid 5, cold 5, electricity 5, fire 5)
~ Tongues (Su) (Continuous)
~ Telepathy (Su) 100'
~ Fly 50’ (average)
~ Lesser succubus powers 3/day (Sp)
(detect good, detect thoughts, suggestion)
~ Favored Class: Succubus.
~ Class Skills: Bluff, Concentration, Craft, Disguise, Escape Artist, Hide, Knowledge (The Planes), Listen, Move Silently, Profession, Search, Spot, Diplomacy, Intimidate, Survival, and Use Rope
Class Abilities:
~ Disciple: Telepath
~ Manifesting Powers (see below)
~ Bonus feat at 1st level (see Feats section)
~ Class Skills: Concentration, Craft, Knowledge (all), Profession, Psicraft, Bluff, Diplomacy, Gather Information, Sense Motive
~ Power Points: 21 [11 base + 10 bonus)
Telepath Powers:
1st Level
~ Charm, Psionic
~ Attraction
~ Mind Thrust
~ Telempathic Projection
~ Empathy
2nd Level
~ Id Insinuation
~ Cloud Mind
Psicrystal:
Type: Diminutive Construct
HD: As master’s
HP: ½ master’s
Initiative +2
Speed: walk 30 ft climb 20 ft*
AC: 17 (+4 size, +2 Dex* +1 natural)
BAB/Grapple: +0/-17
Special Qualities: Construct Traits, Hardness 8
Saves: As master’s
Abilities: Str 1*, Dex 15*, Con -, Int 7, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
* With self-propulsion ability activated.
Granted Abilities: Alertness, improved evasion, personality (Nimble, +2 Initiative), self-propulsion, share powers, sighted, telepathic link, deliver touch powers, +1 natural armor, +1 Int adjustment
Equipment:
~ MW Rapier (worn) [320 gp]
~ Ring of Featherfall (Left Hand) [2,200 gp]
~ Ring of Protection +1 (Right Hand) [2,000 gp]
~ Bracers of Armor +3 (worn) [9,000 gp]
~ Cloak of Cha +2 (worn) [4,000 gp]
~ Headband of Int +2 (worn) [4,000 gp]
~ Bag of Holding Type I (belt) [2,500 gp]
~ Small Mirror (Bag of Holding) [10 gp]
~ 50 ft of Silk Rope (Bag of Holding) [10 gp]
~ Fine Clothing and Jewelry (Bag of Holding) [1,300 gp worth]
~ Money Pouch (Bag of Holding) [1 gp]
~ Potion of Haste (Bag of Holding) [750 gp]
~ Potion of Cure Moderate x2 (Bag of Holding) [300 gp each]
~ Potion of Cure Light x5 (Bag of Holding) [50 gp each]
Valuables:
GP: 58
SP: 19
CP: 10
(Kept in money pouch in Bag of Holding)
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Appearance:
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Vaerhia in her natural form has long, dark red hair – hair with a touch of violet, making it almost a burgundy wine color. It falls in waves and curls to slightly past her waist, and she leaves it free to frame her face and body. She has cat’s eyes of emerald green, with the same slightly smug superiority and indulgence that cats are known to have in abundance. Her body is lush and perfectly formed, naturally, with a figure that draws the eyes of men, and a few women, wherever she goes. She might be mistaken for human or tiefling if not for her wings and barbed tail – both speaking of her Abyssal origins clearly enough. Two small horns curve up from her forehead, both dark red, matching the arrow-shaped barb on the end of her tail and the shading of her wings, and dainty fangs can sometimes be seen between her full lips.
She moves with a conscious grace and seductive sway that is second nature to her and her kind. She dresses provocatively in varying shades of red and black, and all her clothing is finely tailored to show off her physical assets perfectly. In addition, she always wears a finely-made and engraved silver headband, set with a large ruby (although the sharp-eyed might note that the stone is actually a ruby-colored crystal, and it looks as if it might be removable). Silver chain earrings, long enough to brush her shoulders, make a delicate chiming noise every time she moves her head. Matching chain ‘bracers’ grace her wrists and lower arms –
a delicate tracery of tiny silver and platinum chains set with small rubies. On her left hand is a platinum ring engraved with tiny feathers; on her right a platinum ring inset with tiny emeralds. A dusky rose-red silken pouch is tied to her belt. A heavy emerald green cloak, embroidered with beautiful abstract designs, completes her outfit. Occasionally she will wear a rapier with a red leather-wrapped hilt.
Vaerhia uses her natural form the majority of the time in her home of Sigil; when somewhere where her natural form would cause alarm, she tends to wear a form of a beautiful human woman with the same hair and features (minus the more demonic ones).
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History:
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Vaerhia strolled the streets of the Market Ward in Sigil, a slight smile on her face. She was in a good mood today; last night’s companion had been quite forthcoming with the information she needed. Indeed, he had known tidbits about her client that she wouldn’t have guessed at. Of course, not all that information would go to her “client”. She laughed lightly, oblivious to the looks she drew. Not that that paltry magic items merchant even knew he was her client yet. But, having heard Braex was looking for information on shipments of his main rival, she decided that he would become one. After all, she knew just the man to talk to.
Now, that new information… perhaps she’d use some of that info to blackmail Braex… hmm… that sounded like a very good idea indeed. Now, only to decide what she wanted from that paltry merchant….
She smiled to herself. Braex was a small fish, compared to some she had worked with in the last century or so since being sent to Sigil. But small fish are sometimes willing to pay more to hear the dark of the matter than are big fish.
Besides, she’d had enough of big fish. Her smile drifted into a tight-lipped expression of anger. Wasn’t it a big fish who sent her here? Who declared her useless until she fully developed the powers her sisters had in abundance? Despite the other powers she'd been developing?
Vaerhia smoothed her expression into one of pleasant reflection and continued toward her destination. No sense thinking of
Him – she has enjoyed her time here in Sigil. She was able to do whatever – and
whomever – her whims demanded. Like now… she hardly needed the money from selling information – but the danger, oh yes….
Seeing the Inn and Tavern that was her destination, she dismissed her prior thoughts from her mind. Time enough for that later.
~~~~~~~~~~~~~
Vaerhia leaned against the door of the
Drunken Dabus, swinging it open. Vaerhia stayed leaning in the doorway for a moment, surveying the common room of the inn and tavern. After every eye in the room was upon her, she gave a slight smile, fangs peeking between her full lips, and entered the room, letting the door swing shut behind her. She glided to the bar, smiling wider as she noted the quickly averted eyes of several of the more experienced patrons. She heard a harsh whisper from her left – “That’s a succubus, clueless, glance away ‘afore she decides to take an interest in you!” There was a slight hesitation before his companion replied, “It might be worth it…”
She leaned on the bar and glanced without interest at the menu hung behind it. “Tanar’ri Twister,” she ordered, and flipped a few coins across the bar. The tiefling behind the bar caught the coins deftly and dropped them into a pocket before mixing Vaerhia’s drink. Noise had resumed in the room before she had even reached the bar – even one of her ilk was only good for a moment of attention in Sigil. She lounged against the bar, turned to face the door. Her mark would enter soon, she knew. One of the things she had discovered last night was that he visited this particular tavern every day at about Peak. She would wait.
~~~~~~~~~~~~~
Vaerhia was on her fourth drink (this one a Cager’s Cocktail), and beginning to get impatient. Mr. Paltry Merchant should have been here by now. With a snarl, she drained her glass and slid it down the counter to the barkeep. “One more, Adia,” she ordered.
“Let me get that,” a smooth voice intervened, dropping a few coins on the counter.
“Rhalen.” Vaerhia turned to face the newcomer. “I didn’t see you… slide in.”
The tiefling chuckled, although the laughter held a slight forced note. “Of course not – I have a room upstairs. After all, I’m sure that your… abilities are every bit as keen as those of your sisters in the Abyss.”
Vaerhia narrowed her eyes slightly at the return barb as she accepted her drink and sipped from it. She studied the man before her. Fine, pale green scales that could be mistaken for skin at a distance covered his exposed arms and face – and, she had reason to know, his entire body. His head was hairless, and his eyes were the flat, dead eyes of a serpent. The slightly false smile he directed at her concealed fangs, she knew, and his bite could inject a deadly poison.
Of course, Rhalen’s appearance and abilities was not all that unusual in a city comprised of every race imaginable – and crossbreeds of said races – but he was unaccountably touchy about his snake-like appearance. Just as she was about her lack of many traditional demonic abilities.
They knew each other well, which wasn't surprising considering their long on-again, off-again relationship. Just as she knew his methods and techniques of gathering information - he knew hers. Just as he knew her likes and dislikes - she knew his. That might be why they started their current relationship - consisting of occasionally shanghaiing the other off to a distant planar locale. He had initiated it to remove her as a rival for a job. She continued it, and he retaliated. Little did he know how much she enjoyed the game.
She decided against requiring how his trip to the Nine Hells - courtesy of her, of course - went, and smiled at him instead. “Well, Rhalen, what brings you here?” Vaerhia gestured about the tavern. “Don’t you have a kip in the Lady’s Ward?”
“Indeed,” he replied, accepting his own drink from Adia with a nod. “But business brings me here.” He sighed theatrically. “And you? Business, or…” Rhalen let his eyes wander down her form, “…pleasure?”
She laughed lightly. “Business by the name of Braex, small-time magic item merchant.” She paused and sipped her drink, watching Rhalen through half-lidded eyes. “The same business that brings you here, I would hazard to guess.”
Rhalen laughed, a hearty and loud sound. “And it would seem that both of us are disappointed,” he said. “For Braex is not here, and we are. It seems that our information was a little off in that respect.” He takes a long drink from his goblet. “Rivals we are in selling the chant, but here we are, both betrayed. Ah, well.” He looked at her sidelong. “Perhaps we can make the best of the day, eh? Forgive each other for wrongs done in the past?”
Vaerhia smiled slowly. “Perhaps…” she drawled, letting her eyes drift over his form as the familiar emotion, desire spiced with danger, filled her. “After all, no sense in wasting the day….”
Rhalen led the way up the stairs.
~~~~~~~~~~~~~
Several hours after sharing a departing toast with Rhalen, Vaerhia awoke on the slave ship. “Oh,
superb, Rhalen. Well done.” She murmured to herself, chuckling slightly as she examined the manacles around her wrists. “I suppose you haven’t yet forgiven me for that little jaunt to the Nine Hells I sent you on a few years back.” She smiled and leaned against the wall, trying to find a more-or-less comfortable spot.
No sense getting all riled up right now. She’d wait; something would turn up.
Something always did.
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Changes from Savage Species:
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Class Skills: Add Diplomacy, Intimidate, Survival, and Use Rope; subtract Ride.
Level 1: Claws should do 1d6, like any other medium creature.
Level 2: Remove
clairaudiance/clairvoyance, desecrate, darkness, and
doom from the list of spell like abilities.
Level 7: Energy Drain, if applied with a kiss, now incorporates a Suggestion to accept another kiss from the Succubus, Will Save DC equal to the Energy Drain Fort DC.
Level 8: The Succubus no longer has access to
Unholy Blight.
Level 9: Spell Resistance is now equal to 12 + Character Level.
Level 11: DR is now 10/cold iron or good
Level 12: The Succubus no longer has a 10% chance to summon a Balor. Replace this ability with a 30% chance to summon a Vrock.
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