Planescape PLANESCAPE Classic Setting in PDF

Fans of Planescape will be pleased to know that WotC is now offering a PDF of the 1994 AD&D 2nd Edition campaign setting by Dvid "Zeb" Cook for only $9.99. Nearly 300 pages, and featuring art including that of Tony DiTerlizzi, Planescape was an iconic setting which later inspired a popular video game (Planescape: Torment) and introduced gamers to Sigil, the City of Doors.

Fans of Planescape will be pleased to know that WotC is now offering a PDF of the 1994 AD&D 2nd Edition campaign setting by Dvid "Zeb" Cook for only $9.99. Nearly 300 pages, and featuring art including that of Tony DiTerlizzi, Planescape was an iconic setting which later inspired a popular video game (Planescape: Torment) and introduced gamers to Sigil, the City of Doors.

Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .

A Player's Guide to the Planes: A 32-page primer that introduces DMs and players alike to the grand design of the multiverse.
A DM's Guide to the Planes: A 64-page book of valuable information solely for the Dungeon Master.
Sigil and Beyond: A 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike.
Monstrous Supplement: a 32-page, full-color Monstrous Compendium booklet.
Four poster-size maps depicting the planes.
A four-panel DM screen designed especially for planar campaigns.

Until now, only the most powerful wizards could peek into the magnificent multiverse, but no longer! Gone are the unimaginable distances and the insurmountable obstacles that only the ultrapowerful could hope to overcome. Now even the greenest adventurer can enter the planes, though surviving long is another matter . . . .

Have at it, berk! Powers, proxies, planars, petitioners, and wondrous monsters await just beyond the portal. Step through and partake of the infinite excitement of Planescape.

You'll find it right here!


TSR2600_Planescape_Campaign_Setting.jpg
 

log in or register to remove this ad

Parmandur

Book-Friend
I wonder if the timing is coincidental, or they are releasing PDFs (or are they re-releases of PDFs available previously?) to satisfy gamers who want settings other than Forgotten Realms?


They seem to be trickling stuff out at a controlled pace; they have boatloads of setting information up already, plenty non-Realms.
 

log in or register to remove this ad

TheSwartz

Explorer
On the heals of the greyhawk pdf release...

Either WOTC is finally getting smart; releasing what we want in the formats we want OR they're using digital distribution to cheaply keep their IP published in order to maintain their copyrights?

I sure hope it's the former.
 

timbannock

Hero
Supporter
I don't understand this pervasive idea that reprinting the existing fluff with updated rules is somehow better for the community or the hobby than printing /new/ fluff with /new/ rules. Planescape is indescribably vast (almost as vast as the Forgotten Realms *rimshot*) and there is so much that could be done for 5th Edition if the designers don't feel like they have to rehash what has already been done.

So keep the PDF reprints coming. I'd personally love to see new setting material directly reference these products, to heal the continuity shattered by edition reboots. New products have always advanced the timeline and given implied legitimacy to earlier edition materials -- it's time to do more than imply that legitimacy.

And give me my comprehensive map of Sigil! None of this tiling, decorative, wishy-washy nonsense! Get Schley on it!

...Also, YEAH, PLANESCAPE!

^This.

There are so many avenues now to getting the fluff for free or cheap, in print or digital, however and whenever you want, that there's really no reason to spend the time and effort rehashing it when it's not absolutely necessary. Including enough setting info for a specific module or updating the rules via new books or supplemental online/PDF articles is not only a better business decision (financially-speaking), it also (somewhat ironically, given the amount of material available) influences buyer-fatigue by allowing the buyer to choose their method of purchase. For example, I've been running an FR campaign and -- while I own the 3e FRCS and a couple other books -- I've almost exclusively only referenced the Forgotten Realms wiki website. The only books I need -- thanks to my tablet -- are the 5e rulebooks and the current adventure I'm running.

There's always some market for rehashing old material but with the new, shiny, updated rules, but...it's just a money sink for buyers and the company. They can run leaner and maneuver better without doing that sort of thing.
 


Zhaleskra

Adventurer
Wasn't this released in pdf many, many years ago? I bought it then @$3/each...

Perhaps, but there was that period where Wizards (or was it Hasbro at that point?) removed all older edition PDFs, even from legitimate sale because of piracy.

Having it available makes me happy because my Monster Supplements from the boxed sets had to be cut apart and put in sheet protectors. I had to damage the product more in order to protect it.
 



Parmandur

Book-Friend
I believe the crossed out price is what they would charge for a physical copy, if they were printing some, but the 9.99 is the PDF price.
 


Remove ads

Remove ads

Top