Tequila Sunrise
Adventurer
[MENTION=20323]Quickleaf[/MENTION] So, any comments (good or bad) or final answers?
Thanks, glad you like the Priory!Not sure I understand why you're cutting the Free League, Xaositects, Dustmen, and Anarchists...but I do like the Priory of Pain with its Buddhist philosophical leanings (it's slightly similar to the Minds Eye faction described in Faction War, but IMO yours is better).
I admit when I first got my PS boxed set, I loved the Dustmen along with all the other factions. But after reading over them all again recently, I couldn't give a strong yes to either item on my list. They have a distinct sort of extreme-Buddhist philosophy, but I don't think it makes much sense even in a universe with undeath and a verifiable afterlife. Maybe that's just me, though -- you're welcome to make an argument for them as more than an extremist sect of the Priory.Personally, I consider the Dustmen to be an essential part of the Planescape universe thanks to the importance of death and eschatology in the setting. The Dustmen seem to have their fingers in a lot of pots, and I think their perspective is quite unique and speaks to that maxim about "fear of death being like a baby in the womb fearing what happens next".
Yeah, I cut the faction bennies for a couple of reasons: 1) I feel there are already enough character widgets -- I don't even allow backgrounds or themes, and 2) outright faction bennies (as opposed to BPs which require sacrifice) make faction membership pretty much mandatory in the same way that Expertise feats are pretty much mandatory.It also seems you elected to cut out special faction abilities? Obviously this is *your* take on Planescape, so you can do whatever you like, but I found the abilities (particularly as they were developed on in Factol's Manifesto) to be iconic.
Okay, it's about time someone else posted in this thread.
I ran a 4E mini-campaign set in the Outer Planes, with Sigil included. But sadly, none of my players knew or were interested in Planescape per se. The campaign was only designed to last about eight sessions. It was an early experiment with 20th level characters.
I really like the concept of Belief Points and may steal, alter, or incorporate it whole into my next Planescape game (scheduled for when 5E is released).![]()