Henadic Theologian
Hero
Okay Spelljammer thru a spanner into the works of the 5e cosmology and changed a lot of things.
1. It broke the Astral Plane into Wildspace & the Astral Sea.
2. It broke the Material Plane into pieces, each Wildpace is it's own usually small universe, and each of these are broken into Wildspace and individual worlds (including atmospheres) that aren't overlapping the Astral Plane.
3. The reintroduction of Astral Dominions, which are first I wasn't sure if it was a new to 5e thing or the same thing as Outer Planes, but after rereading it and reading comments on the net, I most conclude are seperate things, more Akin to Domains of Dread and Delight in the Shadowfell and Feywild respectively, but they are ruled by Gods (and possibly other Divine Beings) instead of Dark Lords or Archfey, and likely don't have mists usually.
4. Astral Domains mostly follow the rules for the Astral Sea, but most likely are Divinely Morphic like simular After lives in previous editions.
5. Gods whose lore is heavily tied to the Planes, like The Norse, Greek, and Elven Pantheons are likely still primarily reside on Outer Planes, although they might have Outer Plane versions of Astral Dominions.
6. Some Gods might have both.
7. Most, but all 4e Astral Dominions would likely stay ADs, like the Towers of Night, but with exceptions like Hell, but some 3.5e Planes like Heiropolis, Zigguraxus, House of Knowledge, and Brightwater from FRs World Tree cosmology fit well as Astral Dominions.
8. Astral Domions, Wildspace, and Astral Sea seem like one of the last key pieces to merging the Great Wheel and World Axis cosmologies for 5e/One D&D, it remains to be seen if they add in or connect the Blind Eternities as well,but that seems likely.
So I think it's no accident that they are releasing Planescape next year. I think Planescape's job is two fold 1) Explore Sigil, 2) update and restructure the 5e Cosmology to account for Spelljammers changes in relation to the broader cosmology as well as possible merging of 5e's cosmology with the Blind Eternities in the March of the Machine MtG set (which in turn I believe is possibly setting the stage for One D&D's Cosmology, which in turn sets the stage for the D&D/MtG cinematic universe long term).
This of course makes the 5e/One D&D cosmology the biggest (some might suggest the most bloated, but I prefer expensive and flexible).
Also I suspect that the structure of Planescape will be simular to Spelljammer, with Sigil taking the place of the Rock of Bral, but perhaps with more details, and maybe Factions taking some of the space that in Spelljammer went to Spelljammers. And one of the books an adventure, but perhaps higher level. And a Beastiary of course, hopefully with more celestials like Guardinals, Archons, and replacements of Celestial Eldarin.But hopefully with more content as content was sparce for Spelljammer.
Thoughts?
Does anyone think I'm off base or wrong about anything?
1. It broke the Astral Plane into Wildspace & the Astral Sea.
2. It broke the Material Plane into pieces, each Wildpace is it's own usually small universe, and each of these are broken into Wildspace and individual worlds (including atmospheres) that aren't overlapping the Astral Plane.
3. The reintroduction of Astral Dominions, which are first I wasn't sure if it was a new to 5e thing or the same thing as Outer Planes, but after rereading it and reading comments on the net, I most conclude are seperate things, more Akin to Domains of Dread and Delight in the Shadowfell and Feywild respectively, but they are ruled by Gods (and possibly other Divine Beings) instead of Dark Lords or Archfey, and likely don't have mists usually.
4. Astral Domains mostly follow the rules for the Astral Sea, but most likely are Divinely Morphic like simular After lives in previous editions.
5. Gods whose lore is heavily tied to the Planes, like The Norse, Greek, and Elven Pantheons are likely still primarily reside on Outer Planes, although they might have Outer Plane versions of Astral Dominions.
6. Some Gods might have both.
7. Most, but all 4e Astral Dominions would likely stay ADs, like the Towers of Night, but with exceptions like Hell, but some 3.5e Planes like Heiropolis, Zigguraxus, House of Knowledge, and Brightwater from FRs World Tree cosmology fit well as Astral Dominions.
8. Astral Domions, Wildspace, and Astral Sea seem like one of the last key pieces to merging the Great Wheel and World Axis cosmologies for 5e/One D&D, it remains to be seen if they add in or connect the Blind Eternities as well,but that seems likely.
So I think it's no accident that they are releasing Planescape next year. I think Planescape's job is two fold 1) Explore Sigil, 2) update and restructure the 5e Cosmology to account for Spelljammers changes in relation to the broader cosmology as well as possible merging of 5e's cosmology with the Blind Eternities in the March of the Machine MtG set (which in turn I believe is possibly setting the stage for One D&D's Cosmology, which in turn sets the stage for the D&D/MtG cinematic universe long term).
This of course makes the 5e/One D&D cosmology the biggest (some might suggest the most bloated, but I prefer expensive and flexible).
Also I suspect that the structure of Planescape will be simular to Spelljammer, with Sigil taking the place of the Rock of Bral, but perhaps with more details, and maybe Factions taking some of the space that in Spelljammer went to Spelljammers. And one of the books an adventure, but perhaps higher level. And a Beastiary of course, hopefully with more celestials like Guardinals, Archons, and replacements of Celestial Eldarin.But hopefully with more content as content was sparce for Spelljammer.
Thoughts?
Does anyone think I'm off base or wrong about anything?