Planescape - Dead God Rising ~OOC


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Deuce Traveler said:
Tch... +8 is pretty low? My 4th level rogue is +8/+8 to hit with a dual wield, and I was pretty proud of that.

+8 with dual wielding as a 4th-level rogue is pretty good, it's effectively +11.

For a 4th-level warrior with a single weapon its pretty low.

Bye
Thanee
 

Deuce Traveler said:
Are you sure it was +8 damage, or was it a critical hit? If it is +8 damage... I think I'm switching to my ranged weapon.


Nalf actually told me what his damage die and modifier was in the sblock, so yes, +8. :eek:
 


I still plan on nailing him from a distance. I'm not going toe to toe with that monster. Heck, if I was a paladin I'd still rather get out a bow.

Anyway, my electric dice rolling has sucked so far. Get the gith Nuan!
 

Ugh, I just realized that bards can't get Whelm, how annoying. A rather bizarre choice to only allow it to Manipulators aside from Sorcerers and Wizards of course, but oh well. See the thing is I didn't have access to the PH2 when I was making my character but since he doesn't like killing I thought it would be a good spell. I just remembered for certain that Manipulators got it and assumed that Bards, being for combat centric, did as well. Heh, maybe they only gave it to the manipulator because it seems less powerful, never mind the fact that dealing non-lethal damage is allot harder than dealing lethal damage almost all the time, and still lets you finish off your helpless foe. Bah, this is so annoying. What should I do Nalf?
 
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