Planescape - Dead God Rising

Seeing the Githyanki's retreat leads Kyran to the conclusion that the poor sod is just a scared addle-cove, unusual for a gith but not at all impossible. He calls out to Tyrjon and the others; "Come on, let's just get going. We're not here to start fights with barmies, we're here to keep them from nicking our client." he says, glancing at the Dustie "I'm sure we've still got a ride ahead of us." He still watches the Gith carefully, barmies can be just as dangerous as any other berk after all.


Spot: 21
Listen: 19
 
Last edited:

log in or register to remove this ad

Tyrjon

[sblock]Just a couple of questions...
1. When Tyrjon asked the Dustman whether he was expecting anyone out here - did he have anything to say?

2. When he got a good look at the Githyanki earlier was there anything of interest he noted - well-dressed/poorly dressed, weapons, symbols of affiliation, notable features...[/sblock]
 

Jema

Jema takes a step towards Rubious, still watching "Kyran is correct we should finish this sodding ride through the Hive as soon as we can."
 

A'koss said:
[sblock]Just a couple of questions...
1. When Tyrjon asked the Dustman whether he was expecting anyone out here - did he have anything to say?

2. When he got a good look at the Githyanki earlier was there anything of interest he noted - well-dressed/poorly dressed, weapons, symbols of affiliation, notable features...[/sblock]

[sblock=Tyrjon]1. he replied strangely "Yes, I am expecting someone here, but no one is expeting me."

2. with the rain and the shadows it was hard to say but the githyanki seemed pretty much like any Hiver... rags, a bit crazed looking, and any equipment he may have (you see none) would likely be hidden.[/sblock]
 

Rubious turns to Jema, his face grave and trickling wit hwater from the rain, making it loo kas though he is crying. "Already there has been too much death here. Do what you must to defend us but... no more. I will be responsible for the death of no more people"

As he says this, Noch attacks the githyanki (roll to hit and damage)
 

[sblock=Kyran]Your keen eyes spot three figures, crossbows at the ready, about to strike[/sblock]


No one act until Noch's readied action is resolved
 

[sblock]Just a couple of quick question for you Nalfeshnee...

Will you be using any kind of simple battlemaps so we can get an idea where everyone is?

Will the rest of us have to make additional spot/listen checks to discover any new attackers?[/sblock]
 

[sblock=OOC]if anyone wants to use any skills, just roll the dice and say what you want to do and ill say what happens once your round comes by.

I always thought that grids would be more distracting than good. is there anything you can think of that might be better?[/sblock]
 

[sblock=OOC]
Nalfeshnee said:
if anyone wants to use any skills, just roll the dice and say what you want to do and ill say what happens once your round comes by.
Perhaps a compromise may be in order here? Seeing as were in the most dangerous part of Sigil I'm pretty sure we'd be all taking due dilligence in keeping an eye on our surroundings - perhaps it might be best for you to just ask for Spot/Listen checks when appropriate. Otherwise I'd be tempted to make rolls every round! :lol:

I always thought that grids would be more distracting than good. is there anything you can think of that might be better?
Personally, as a player, I'm happy with even a simple grid diagram - it's the flavor text that sets the tone. I know that there are solutions like Dunjinni and the Pro Fantasy series for more elaborate maps and I'm sure others here will chime in with even more ideas. For my game I use NWN & Photoshop to make my battlemaps but obviously that requires significantly more time & effort...[/sblock]
 

Noch

[sblock]
OOC: I was hoping you could roll for me as I sometimes post at work and don't always have the time to go to Invis castle and then do the whole link thing, but umkay...

My attacks... second swing was with the kukri and looks like I missed...bad. Add plus 8 to both attacks, adding that to my natural 8 and 1...so that is 16, 9.
url=[http://invisiblecastle.com/find.py?id=550236]

My damage for the first blade was 3 for normal and 10 for a sneak attack.
url=[http://invisiblecastle.com/rolldice...ak+attack+added+into+damage.&a=Roll+the+dice]


Oops... I don't know how that second 3d6 roll came about... the roll should be the 3, 1, and 6. Sorry...
[/sblock]
 
Last edited:

Remove ads

Top