Planescape - Dead God Rising

sorry for the delay...

You make your way deftly across the eneven ground of street and strike at the githyanki. Your fists strike fleshm hitting home (roll damage with the attack next time, to save another post if it hits. i should ahve mentioned it before though :p)
 
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Nalfeshnee said:
sorry for the delay...

You make your way deftly across the eneven ground of street and strike at the githyanki. Your fists strike fleshm hitting home (roll damage with the attack next time, to save another post if it hits. i should ahve mentioned it before though :p)
Nal-

Cool! I did roll the damage (8 points); it is in the spoiler box in the post above. I could only make one attack since I charged. :)
 

:o

the githyanki reels back in pain as the attack strikes home, though he is not yet felled. The crazed look in his eyes only seems to increase as blood begins to dribble down the bruising wound.

Tyrjon next
 
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Nuan the Houseless

"Embrace the Darkness, Gith. You stink of fear! If I must protect this Duskman at least I may enjoy myself! Haw-haw-haw."

Clearly enjoying tormenting his Githyanki opponent, Nuan settles back into the fighting stance of a trained Monk. This planes-traveller is unusual from his brethen in many ways, it seems (except, perhaps, in brutality).
 

[sblock=Tyrjon's Actions]
1. Does Tyrjon see the rooftop snipers? If so he will flash a hand signal, letting the PCs know of the the snipers and to get the Dustman behind cover ASAP. And as we're near the tenaments, hopefully that won't be too hard. Then Tyrjon will make his way up to the roof of the nearest archer, in whatever would be the most expedient manner possible (running up stairs, jumping onto an awning or whatnot). Hopefully his approach will draw off at least some of their fire.

Tyrjon's Maneuvers Readied: Burning Brand, Mountain Hammer, Emerald Razor, Burning Blade, Stone Bones and Sudden Leap. I've recently learned you cannot have more than 1 of the same maneuver readied at a time, so ignore what I've got in my writeup.

Tyrjon will switch to the "Step of the Wind" stance (swift action) if that will help lend him speed towards his goal, otherwise he will keep the "Child of the Shadow" stance on and use the "Sudden Leap" maneuver if jumping as a swift action will help (after a running start of course).

In any case he will keep his Combat Expertise maxed while he moves (+3), granting him a total AC of 24.

2. If Tyrjon doesn't notice the archers or cannot reach them for some reason, he will charge at the Githyanki, keeping his "Child of the Shadow" stance on and see if he can take him out with a "Burning Blade" maneuver at the end of his charge.

As soon as you let me know what's feasible I'll start making those rolls for you...[/sblock]
 
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He can spot the rooftop crossbowmen, though their shapes are largely hidden behind the walls and their weapons seem to be trained on the general area of the 'skirmish'

Tyrjon can reach, though will need to make a Balance check (he also cannot charge unless he can charge in a non-straight line). They are around 30 feet away, around a storey up (10 ft.) behind cover
 
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Tyrjon turns to his companions guarding the Dustman and quickly flashes them a hand signal showing them where the snipers are and flashes another gesturing they should get him behind cover.

Tyrjon then turns and moves swiftly across the street towards the group of snipers, his fierce eyes alight in the night. In the darkness it is difficult to see, but it almost seems as though the shadows of cast by the dim light of the Hive embrace him like a cloak, making it difficult for you to track his movement.

"Mark th' crow feeders on th' roof or you'll be countin' worms the moment the Gith falls!" he shouts as he passes the Noch and Nuan, noting the assassins' crossbows are trained on the pair.

Tyrjon then leaps to the second story of the ruin, pulling himself over the crumbling wall to where the sharpshooters are postioned. A smile parts his lips as he confronts them.

"Hello berks."

[sblock=Tyjron Action]Keep "Child of the Shadows" active, enemies have a 20% miss chance on all attacks against him for the round.
Combat Expertise, +3 to AC (24).
Move Action: Move 30 ft to the base of the second story.
Standard Action: Jump/Balance as required to move the remaining distance and get right up close to as many of the archers as possible (in the hopes of them drawing some AoO) but hopefully in such a way as to not get flanked (more important).
Balance Check: 21
Jump Check: 17 - 4 ft up + Tyrjon's ~8-9' reach should easily be enough to get him up to the second story. Use this roll only if required to get to the archers. If he can move up a broken wall to the second floor using Balance he will.[/sblock]
 
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Rubious follows the advice and goes to seek shelter beenath a half-shatetred balcony, beneath the snipers' positions.

As Tyrjon makes his way towards the ambushers' posts, their aim shifts slightly and moves to follow the aasimar's movements. Suddenly, two crossbow bolts are released, the twang of the string displacing rain. The bolts race towards the fast appeoaching aasimar...

[sblock]attack roll (20)
attack roll (25)

one of the bolts strikes home, dealing 6 points of damage (total 4, taking the DR from your armour into account)

the bolt, however is of little concern, as as you approach them, you see the ambushers more clearly - one, a lanky hobgoblin; the other, a feral creature, the celestial trace in its blood contrasted wildly with the tattoos and piercings on its face[/sblock]
 


[sblock=For Nalfeshnee]Wow, +8 to hit! These guys are hardcore. :uhoh:

Anyway, I think you missed my concealment (20% miss chance) on the second shot that hit. (I'm gonna need every perk I can get... :lol: )[/sblock]
 

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