Planescape - Dead God Rising

ok. the figure is flat footed so has no chance of opposing the roll. The disarm attempt is succesful and the crossbow is yanked from his back, falling to the ground with a splash.

The humanoid creature's head snaps round in your direction exposing a face that is evoid of any eyes. Its nostrils flare for a moment, as though smelling for something and it opens its eyes and roars.

Round Two
initatve
Noch
Gith
Nuan
Sniper1
Sniper2
Tyrjon
Sniper3
Rubious
Jema
Llyra
Kyran
 
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[SBLOCK=Deuce Traveler]OOC: Not to spoil your happiness, but you need to put in 1d20+8 not 20+8, otherwise it doesn't even roll, but just add the fixed numbers. Not hard to get two 20s that way. ;)[/SBLOCK]
 

You do need to type in 1d20 and not just 20, you know :)

Dire Lemming done the same thing earlier on.

edit: Ah... seems like Thanee beat me to it
 


The githyanki raises its hands instinctively towards the shadowswyft's attacks, but it is too late. Both strikes make contact with the gith, which is too slow to stop them. It reels back in pain, its mouth curving into a wicked grin, that is laced with as much anger as pain.

As it recovers from the blow, it makes a disconcerting gesture with its hands and in an instant it is holding a wicked blade, its length slender and barbed. The suddenness with which the creature draws the weapon belies an expertise greater than what its appearance would have you all imagine. Almost as soon as the weapon is drawn, it is directed towards the shadowswyft.

[sblock=Noch]roll a Sense Motive Check + Base Attack[/sblock]
 



[sblock=Tyrjon's Actions]I'll wait until the two snipers have acted first before making my final decision but I have a couple of questions that might help speed things up.

1. Are any of them armored, and if so - how well?
2. I'll need to know pretty accurately what their positions are relative to me before I can act.

Thanks![/sblock]
 

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