Planescape - Dead God Rising


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its +9 for a total of... 15, so you do not make out any traps, though the architecture of the place would make certain traps very difficult to create. You are confident that there are none in the vicinity.

Rubious
'Be peery... if there is anyone in that room, they may have heard. Ready yourselves, just in case.'
 

Llyra

“Good shot! Not quite what I was thinking, but it certainly worked,” Llyra says appreciatively.

“I'm ready. Shall we?”
 


[sblock=Noch]As you look through the belongings of the body you see that the guard actually was a bariaur. Its body is thin for one of its kind and its face dirty. The creature wears a suit of studded leather armour, though some of the lames have been damaged by your bolts. On the body you find a mwk dagger, a mwk shortbow, full quiver, pan pipes and some change.[/sblock]
 
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Tyrjon

Tyrjon fingers his blade nervously as Noch takes the initiative and stealths the bariar guard, finally breathing a sigh of relief at his success.

"Nice one cutter..." he whispers as they quietly approach the door.

As Noch searches the body, the swordsage carefully leans towards the door, trying to make out any sounds from within.


[sblock=Nalfeshnee]Listen check: 23[/sblock]
 

There is also an eye-slit in the door where the golde light is emanating from. As you look inside you see that what the hobgoblin told you may have been the truth after all. You spy perhaps a dozen figures. You look into a room, maybe 50' square, filled with large metal pipes and grates on the floor from which you can hear (and smell...) the gushing of sewage. From what you can see there are no other doors eading out of the room.

Four of them - two obvious human males; one cloaked, its race and sex hidden beneath a heavy cowled robe; and a forth; humanoid male; are busy seemingly tying up and placing another four humanoids into a large cage off to a side of the room. The figures doing the tying are dressed in simple garb and do bot appear to be heavily armed or armoured.

The prisoners are dressed poorly and do not look healthy at all - they are thin, with long matted hair, unkempt and filthy. Two of the figures are struggling half-heartedly, while the others are still, allowing their captors to tie them without opposition.

Finally, another four figures can be seen, standing motionlessly in the shadows of a large swage pipe running from the floor to ceiling - humanoid skeletons, desicated flesh and skin still clinging to their undead forms like a twisted parody of clothing. A faint purple glow can be seen in each of their eye-sockets.


There isn't much talking going on - and what is being said is all in relation to teh immediate situation before you.



The door is metal and covered in a thick scabbrous layer of rust. The handle takes the form of a metal wheel, that needs to be turned to open.​
 

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Tyrjon

[sblock=Nalfeshnee]How are these 4 guys armed/armored? Anything special about the room or the four's appearance that wasn't immediately noticable? (Obvious traps, features we might be able to exploit with well-placed attacks)

Spot check: 27 [/sblock]

Turning away from the slit, Tyrjon begins to ponder...

"Rubious, can you handle th' skeletons?" Tyrjon whispers. "And Llyra, can you summon any more aid? I'd like t'take these guys down as quickly as possible. We should focus on the robed cutter first (surprise ranged attacks/sneak attacks) I think, get 'im and any dazzle he's got outta the picture. With any luck, he'll live for questionin' later. If he's Rhai'ik, maybe we can end this quick and get the rest t' surrender."

"You're lookin' a little better Kyran, got any magic that can help 'ere too?"
 
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